Gamification : using game elements in serious contexts

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed fo...

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Other Authors: Stieglitz, Stefan., (Editor), Lattemann, Christoph, 1970- (Editor), Robra-Bissantz, Susanne, (Editor), Zarnekow, Rüdiger, (Editor), Brockmann, Tobias, (Editor)
Format: eBook
Language: English
Published: Cham : Springer International Publishing, 2017.
Series: Progress in IS.
Subjects:
ISBN: 9783319455570
9783319455556
Physical Description: 1 online resource (166 pages)

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