Gamification : using game elements in serious contexts
This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed fo...
Saved in:
Other Authors: | , , , , |
---|---|
Format: | eBook |
Language: | English |
Published: |
Cham :
Springer International Publishing,
2017.
|
Series: | Progress in IS.
|
Subjects: | |
ISBN: | 9783319455570 9783319455556 |
Physical Description: | 1 online resource (166 pages) |
Online Access:
Online Resources