Gamification : using game elements in serious contexts

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed fo...

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Bibliographic Details
Other Authors Stieglitz, Stefan (Editor), Lattemann, Christoph, 1970- (Editor), Robra-Bissantz, Susanne (Editor), Zarnekow, Rüdiger (Editor), Brockmann, Tobias (Editor)
Format Electronic eBook
LanguageEnglish
Published Cham : Springer International Publishing, 2017.
SeriesProgress in IS.
Subjects
Online AccessFull text
ISBN9783319455570
9783319455556
Physical Description1 online resource (166 pages)

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