Video game spaces image, play, and structure in 3D game worlds
Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
Saved in:
| Main Author | |
|---|---|
| Format | eBook |
| Language | English |
| Published |
Cambridge, Mass. :
MIT Press,
c2008.
|
| Subjects | |
| Online Access | Full text |
| ISBN | 9780262255110 |
| Physical Description | 1 online zdroj (viii, 305 p.) : ill. |