GAME MACHINE
PROBLEM TO BE SOLVED: To improve game taste of a game machine configured to execute a specific game when a game ball having entered a variable ball entry hole passes through a specific area, the variable ball entry hole configured to allow the entry of a ball when identification information is stati...
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          | Main Authors | , | 
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| Format | Patent | 
| Language | English Japanese  | 
| Published | 
          
        10.03.2016
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| Subjects | |
| Online Access | Get full text | 
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| Summary: | PROBLEM TO BE SOLVED: To improve game taste of a game machine configured to execute a specific game when a game ball having entered a variable ball entry hole passes through a specific area, the variable ball entry hole configured to allow the entry of a ball when identification information is stationarily displayed in a prescribed mode.SOLUTION: The game machine includes: a variable operation-start hole for starting a variable display of identification information; high-frequency state setup means that sets a high frequency state where a ball entry frequency in the variable operation-start hole is increased; variable state setup means capable of setting a first variable state where a variation pattern is selected based on a first variation pattern type, or a second variable state where a variation pattern is selected based on a second variation pattern type; and performance execution means that executes a performance based on the variation pattern. When a high frequency state is not set and the first variable state is set, the game machine sets the first variable state in a case where a game ball does not enter a variable ball entry hole that turns into a state allowing a ball to enter on the basis of a stationary display of identification information, however, in a case where the game ball having entered the variable ball entry hole does not pass through the specific area, sets the second variable state.SELECTED DRAWING: Figure 5
【課題】識別情報が所定態様で停止表示されることで入球可能となる可変入球口に入球した遊技球が特定領域を通過した場合に特定遊技を行う遊技機の遊技興趣を高める。【解決手段】識別情報の変動表示を開始させる可変始動口と、可変始動口への入球頻度が高くなる高頻度状態を設定する高頻度状態設定手段と、第1変動パターン種に基づいて変動パターンが選択される第1変動状態または第2変動パターン種に基づいて変動パターンが選択される第2変動状態を設定可能な変動状態設定手段と、変動パターンに基づく演出を行う演出実行手段とを備え、高頻度状態が設定されておらず第1変動状態が設定されているときに、識別情報の停止表示に基づいて入球可能となった可変入球口に遊技球が入球しなかった場合には、第1変動状態が設定され、可変入球口に入球した遊技球が特定領域を通過しなかった場合には、第2変動状態が設定される。【選択図】図5 | 
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| Bibliography: | Application Number: JP20140156973 |