Hi4D: 4D Instance Segmentation of Close Human Interaction
We propose Hi4D, a method and dataset for the automatic analysis of physically close human-human interaction under prolonged contact. Robustly disentangling several in-contact subjects is a challenging task due to occlusions and complex shapes. Hence, existing multi-view systems typically fuse 3D su...
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Main Authors | , , , , , |
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Format | Journal Article |
Language | English |
Published |
27.03.2023
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Subjects | |
Online Access | Get full text |
DOI | 10.48550/arxiv.2303.15380 |
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Summary: | We propose Hi4D, a method and dataset for the automatic analysis of
physically close human-human interaction under prolonged contact. Robustly
disentangling several in-contact subjects is a challenging task due to
occlusions and complex shapes. Hence, existing multi-view systems typically
fuse 3D surfaces of close subjects into a single, connected mesh. To address
this issue we leverage i) individually fitted neural implicit avatars; ii) an
alternating optimization scheme that refines pose and surface through periods
of close proximity; and iii) thus segment the fused raw scans into individual
instances. From these instances we compile Hi4D dataset of 4D textured scans of
20 subject pairs, 100 sequences, and a total of more than 11K frames. Hi4D
contains rich interaction-centric annotations in 2D and 3D alongside accurately
registered parametric body models. We define varied human pose and shape
estimation tasks on this dataset and provide results from state-of-the-art
methods on these benchmarks. |
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DOI: | 10.48550/arxiv.2303.15380 |