A Conceptual Design for Augmented Reality Games Using Motion Detection as User Interface and Interaction

Augmented Reality (AR) is a technology that provides the seamless interaction between real and virtual environment. Since its emergence, AR has been gaining wide acceptance in various fields of application including the gaming industry. Its unique interface allows for integration of difference user...

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Bibliographic Details
Published inVisual Informatics: Sustaining Research and Innovations pp. 305 - 315
Main Authors Bin Tomi, Azfar, Rambli, Dayang Rohaya Awang
Format Book Chapter
LanguageEnglish
Published Berlin, Heidelberg Springer Berlin Heidelberg 2011
SeriesLecture Notes in Computer Science
Subjects
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ISBN9783642251993
3642251994
ISSN0302-9743
1611-3349
DOI10.1007/978-3-642-25200-6_29

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Summary:Augmented Reality (AR) is a technology that provides the seamless interaction between real and virtual environment. Since its emergence, AR has been gaining wide acceptance in various fields of application including the gaming industry. Its unique interface allows for integration of difference user interface and interaction techniques to create immersing and fun gaming experience. Motion detection which is related with visual user interface (UI) and gesture recognition is one such example. With the introduction of devices such as Microsoft Kinect and Nintendo Wii Remote, motion based technique has been fast gaining popularity as a more natural mean of user interface, which can be referred as natural user interface (NUI). This paper presents a conceptual design framework for motion detection based AR games. A physical prop is introduced as a reference point to enhance the game experience. A case scenario of a simple game will be presented to illustrate the concept. Potential design and implementation challenges will be highlighted and discussed.
ISBN:9783642251993
3642251994
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-642-25200-6_29