Ultra Fast GPU Assisted Face Recognition Based on 3D Geometry and Texture Data

Face recognition represents a challenging research topic which has been investigated by means of many techniques operating either in 2D or 3D, and, more recently, even through multi-modal approaches. Whatever the methodology used to compare any two faces, the main concern has been on recognition acc...

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Bibliographic Details
Published inImage Analysis and Recognition pp. 353 - 364
Main Authors Abate, Andrea Francesco, Nappi, Michele, Ricciardi, Stefano, Sabatino, Gabriele
Format Book Chapter
LanguageEnglish
Published Berlin, Heidelberg Springer Berlin Heidelberg 2006
SeriesLecture Notes in Computer Science
Subjects
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ISBN3540448942
9783540448945
ISSN0302-9743
1611-3349
DOI10.1007/11867661_32

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Summary:Face recognition represents a challenging research topic which has been investigated by means of many techniques operating either in 2D or 3D, and, more recently, even through multi-modal approaches. Whatever the methodology used to compare any two faces, the main concern has been on recognition accuracy, often disregarding the efficiency issue which may be crucial in a large scale one-to-many recognition application. This paper presents a Graphic Processing Unit (GPU) assisted face recognition method, operating on 4D data (geometry + texture). It exploits augmented normal map, a 32 bit deep color bitmap, as face descriptor, allowing ultra fast face comparison through the specialized hardware (pixel shaders) available in almost any recently designed PC graphic boards. The proposed approach addresses facial expression changes and presence of beard by means of two (subject specific) filtering masks. We include preliminary experimental results on a large gallery of faces.
ISBN:3540448942
9783540448945
ISSN:0302-9743
1611-3349
DOI:10.1007/11867661_32