Automatic shadow generation algorithm based on two-dimensional vector graphics
The automatic shadow generation algorithm is one of the most important and difficult problems in the 2D animation transition process from traditional hand-painted to computer-aided production. Aiming at this problem, this paper analysed the research status of the shadow generation algorithm and the...
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| Published in | Ji suan ji ying yong yan jiu Vol. 31; no. 8; pp. 2528 - 2531 |
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| Main Authors | , , |
| Format | Journal Article |
| Language | Chinese |
| Published |
01.08.2014
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| Subjects | |
| Online Access | Get full text |
| ISSN | 1001-3695 |
| DOI | 10.3969/j.issn.1001-3695.2014.08.071 |
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| Abstract | The automatic shadow generation algorithm is one of the most important and difficult problems in the 2D animation transition process from traditional hand-painted to computer-aided production. Aiming at this problem, this paper analysed the research status of the shadow generation algorithm and the shadow painting in traditional hand-painted process. On this basis, it proposed an automatic shadow generation algorithm, using projection technology achieved automatic generation inner shadow and outer shadow of the two-dimensional modeling by definition of point light source and introduction of two-dimensional animation modeling surface at different angles. This algorithm has been applied to the actual animation production process, and achieved good results. |
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| AbstractList | The automatic shadow generation algorithm is one of the most important and difficult problems in the 2D animation transition process from traditional hand-painted to computer-aided production. Aiming at this problem, this paper analysed the research status of the shadow generation algorithm and the shadow painting in traditional hand-painted process. On this basis, it proposed an automatic shadow generation algorithm, using projection technology achieved automatic generation inner shadow and outer shadow of the two-dimensional modeling by definition of point light source and introduction of two-dimensional animation modeling surface at different angles. This algorithm has been applied to the actual animation production process, and achieved good results. |
| Author | Zhang, Shao-Hua Zhang, Bao-Yin Qin, Zhi-Yuan |
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| SubjectTerms | Algorithms Animation Automation Mathematical analysis Projection Shadows Two dimensional Vectors (mathematics) |
| Title | Automatic shadow generation algorithm based on two-dimensional vector graphics |
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