Exploring the Visual Styles of Arcade Game Assets
This paper describes a method for evolving assets for video games based on their visuals properties. Focusing on assets for a space shooter game, a genotype consisting of turtle commands is transformed into a spaceship image composed of human-authored sprite components. Due to constraints on the fin...
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| Published in | Evolutionary and Biologically Inspired Music, Sound, Art and Design Vol. 9596; pp. 92 - 109 |
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| Main Author | |
| Format | Book Chapter |
| Language | English |
| Published |
Switzerland
Springer International Publishing AG
2016
Springer International Publishing |
| Series | Lecture Notes in Computer Science |
| Subjects | |
| Online Access | Get full text |
| ISBN | 9783319310077 3319310070 |
| ISSN | 0302-9743 1611-3349 1611-3349 |
| DOI | 10.1007/978-3-319-31008-4_7 |
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| Summary: | This paper describes a method for evolving assets for video games based on their visuals properties. Focusing on assets for a space shooter game, a genotype consisting of turtle commands is transformed into a spaceship image composed of human-authored sprite components. Due to constraints on the final spaceships’ plausibility, the paper investigates two-population constrained optimization and constrained novelty search methods. A sample of visual styles is tested, each a combination of visual metrics which primarily evaluate balance and shape complexity. Experiments with constrained optimization of a visual style demonstrate that a visually consistent set of spaceships can be generated, while experiments with constrained novelty search demonstrate that several distinct visual styles can be discovered by exploring along select, or all, visual dimensions. |
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| ISBN: | 9783319310077 3319310070 |
| ISSN: | 0302-9743 1611-3349 1611-3349 |
| DOI: | 10.1007/978-3-319-31008-4_7 |