Exploring the Visual Styles of Arcade Game Assets

This paper describes a method for evolving assets for video games based on their visuals properties. Focusing on assets for a space shooter game, a genotype consisting of turtle commands is transformed into a spaceship image composed of human-authored sprite components. Due to constraints on the fin...

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Bibliographic Details
Published inEvolutionary and Biologically Inspired Music, Sound, Art and Design Vol. 9596; pp. 92 - 109
Main Author Liapis, Antonios
Format Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 2016
Springer International Publishing
SeriesLecture Notes in Computer Science
Subjects
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ISBN9783319310077
3319310070
ISSN0302-9743
1611-3349
1611-3349
DOI10.1007/978-3-319-31008-4_7

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Summary:This paper describes a method for evolving assets for video games based on their visuals properties. Focusing on assets for a space shooter game, a genotype consisting of turtle commands is transformed into a spaceship image composed of human-authored sprite components. Due to constraints on the final spaceships’ plausibility, the paper investigates two-population constrained optimization and constrained novelty search methods. A sample of visual styles is tested, each a combination of visual metrics which primarily evaluate balance and shape complexity. Experiments with constrained optimization of a visual style demonstrate that a visually consistent set of spaceships can be generated, while experiments with constrained novelty search demonstrate that several distinct visual styles can be discovered by exploring along select, or all, visual dimensions.
ISBN:9783319310077
3319310070
ISSN:0302-9743
1611-3349
1611-3349
DOI:10.1007/978-3-319-31008-4_7