AudioInSpace: Exploring the Creative Fusion of Generative Audio, Visuals and Gameplay

Computer games are unique creativity domains in that they elegantly fuse several facets of creative work including visuals, narrative, music, architecture and design. While the exploration of possibilities across facets of creativity offers a more realistic approach to the game design process, most...

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Bibliographic Details
Published inEvolutionary and Biologically Inspired Music, Sound, Art and Design Vol. 9027; pp. 101 - 112
Main Authors Hoover, Amy K., Cachia, William, Liapis, Antonios, Yannakakis, Georgios N.
Format Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 2015
Springer International Publishing
SeriesLecture Notes in Computer Science
Subjects
Online AccessGet full text
ISBN331916497X
9783319164977
ISSN0302-9743
1611-3349
DOI10.1007/978-3-319-16498-4_10

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Summary:Computer games are unique creativity domains in that they elegantly fuse several facets of creative work including visuals, narrative, music, architecture and design. While the exploration of possibilities across facets of creativity offers a more realistic approach to the game design process, most existing autonomous (or semi-autonomous) game content generators focus on the mere generation of single domains (creativity facets) in games. Motivated by the sparse literature on multifaceted game content generation, this paper introduces a multifaceted procedural content generation (PCG) approach that is based on the interactive evolution of multiple artificial neural networks that orchestrate the generation of visuals, audio and gameplay. The approach is evaluated on a spaceship shooter game. The generated artifacts — a fusion of audiovisual and gameplay elements — showcase the capacity of multifaceted PCG and its evident potential for computational game creativity.
ISBN:331916497X
9783319164977
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-319-16498-4_10