AudioInSpace: Exploring the Creative Fusion of Generative Audio, Visuals and Gameplay
Computer games are unique creativity domains in that they elegantly fuse several facets of creative work including visuals, narrative, music, architecture and design. While the exploration of possibilities across facets of creativity offers a more realistic approach to the game design process, most...
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| Published in | Evolutionary and Biologically Inspired Music, Sound, Art and Design Vol. 9027; pp. 101 - 112 |
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| Main Authors | , , , |
| Format | Book Chapter |
| Language | English |
| Published |
Switzerland
Springer International Publishing AG
2015
Springer International Publishing |
| Series | Lecture Notes in Computer Science |
| Subjects | |
| Online Access | Get full text |
| ISBN | 331916497X 9783319164977 |
| ISSN | 0302-9743 1611-3349 |
| DOI | 10.1007/978-3-319-16498-4_10 |
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| Summary: | Computer games are unique creativity domains in that they elegantly fuse several facets of creative work including visuals, narrative, music, architecture and design. While the exploration of possibilities across facets of creativity offers a more realistic approach to the game design process, most existing autonomous (or semi-autonomous) game content generators focus on the mere generation of single domains (creativity facets) in games. Motivated by the sparse literature on multifaceted game content generation, this paper introduces a multifaceted procedural content generation (PCG) approach that is based on the interactive evolution of multiple artificial neural networks that orchestrate the generation of visuals, audio and gameplay. The approach is evaluated on a spaceship shooter game. The generated artifacts — a fusion of audiovisual and gameplay elements — showcase the capacity of multifaceted PCG and its evident potential for computational game creativity. |
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| ISBN: | 331916497X 9783319164977 |
| ISSN: | 0302-9743 1611-3349 |
| DOI: | 10.1007/978-3-319-16498-4_10 |