Applying Graph Theory to Interaction Design

Graph theory provides a substantial resource for a diverse range of quantitative and qualitative usability measures that can be used for evaluating recovery from error, informing design tradeoffs, probing topics for user training, and so on. Graph theory is a straight-forward, practical and flexible...

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Bibliographic Details
Published inEngineering Interactive Systems Vol. 4940; pp. 501 - 519
Main Authors Thimbleby, Harold, Gow, Jeremy
Format Book Chapter
LanguageEnglish
Published Germany Springer Berlin / Heidelberg 2008
Springer Berlin Heidelberg
SeriesLecture Notes in Computer Science
Subjects
Online AccessGet full text
ISBN9783540926979
3540926976
ISSN0302-9743
1611-3349
DOI10.1007/978-3-540-92698-6_30

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Summary:Graph theory provides a substantial resource for a diverse range of quantitative and qualitative usability measures that can be used for evaluating recovery from error, informing design tradeoffs, probing topics for user training, and so on. Graph theory is a straight-forward, practical and flexible way to implement real interactive systems. Hence, graph theory complements other approaches to formal HCI, such as theorem proving and model checking, which have a less direct relation to interaction. This paper gives concrete examples based on the analysis of a real non-trivial interactive device, a medical syringe pump, itself modelled as a graph. New ideas to HCI (such as small world graphs) are introduced, which may stimulate further research.
Bibliography:The original version of the book was revised: The copyright line was incorrect. The Erratum to the book is available at DOI: 10.1007/978-3-540-92698-6_37
ISBN:9783540926979
3540926976
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-540-92698-6_30