Video Game Art Reader : Volume 5 The Game Art Curators Kit
Many ambitious and experimental game forms don't fit into the digital download or retail distribution channels that support so-called “traditional” video games. Instead, these games are supported by a new global movement in video game curation. This special edition of the Video Game Art Reader...
Saved in:
Format | eBook |
---|---|
Language | English |
Published |
Amherst College Press
2024
|
Subjects | |
Online Access | Get full text |
ISBN | 9781943208630 1943208638 |
DOI | 10.3998/mpub.14371652 |
Cover
Summary: | Many ambitious and experimental game forms don't fit into the digital download or retail distribution channels that support so-called “traditional” video games. Instead, these games are supported by a new global movement in video game curation. This special edition of the Video Game Art Reader features an international collaboration of video game professionals working together to create a resource for game exhibition organization, design, and curation. Professionals, artists, and others who organize and curate video game exhibitions and events act within a rhizomatic network of methods, missions, and goals. They establish organizations like galleries, collectives, and non-profits. Methods of sharing video games as critical cultural phenomena continue to evolve and expand. Conceived during the first meeting of GAIA (Game Arts International Assembly), the Game Art Curators Kit documents and shares the collective experience of an international network of video game curators and organizers. Sharing practical tips on everything from accessibility to preservation, the book also serves as a guide to support a new global movement in video game curation. |
---|---|
ISBN: | 9781943208630 1943208638 |
DOI: | 10.3998/mpub.14371652 |