Study on Character Input Methods Using Eye-gaze Input Interface
Four character input methods for eye-gaze input interface were compared from the viewpoints of input speed, input accuracy, and subjective rating on ease of input and fatigue. Four input methods included (1) I-QGSM (vertical), (2) I-QGSM (circle), (3) eye-fixation method, and (4) screen button. Whil...
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| Published in | Human-Computer Interaction. Interaction Modalities and Techniques pp. 320 - 329 |
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| Main Authors | , , , |
| Format | Book Chapter |
| Language | English Japanese |
| Published |
Berlin, Heidelberg
Springer Berlin Heidelberg
2013
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| Series | Lecture Notes in Computer Science |
| Subjects | |
| Online Access | Get full text |
| ISBN | 9783642393297 3642393292 |
| ISSN | 0302-9743 1611-3349 |
| DOI | 10.1007/978-3-642-39330-3_34 |
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| Summary: | Four character input methods for eye-gaze input interface were compared from the viewpoints of input speed, input accuracy, and subjective rating on ease of input and fatigue. Four input methods included (1) I-QGSM (vertical), (2) I-QGSM (circle), (3) eye-fixation method, and (4) screen button. While the eye-fixation method (3) led to faster input, the I-QGSM (vertical) led to fewer errors. In conclusion, it is difficult to develop character input method that satisfies both speed and accuracy. |
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| ISBN: | 9783642393297 3642393292 |
| ISSN: | 0302-9743 1611-3349 |
| DOI: | 10.1007/978-3-642-39330-3_34 |