Study on Character Input Methods Using Eye-gaze Input Interface

Four character input methods for eye-gaze input interface were compared from the viewpoints of input speed, input accuracy, and subjective rating on ease of input and fatigue. Four input methods included (1) I-QGSM (vertical), (2) I-QGSM (circle), (3) eye-fixation method, and (4) screen button. Whil...

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Bibliographic Details
Published inHuman-Computer Interaction. Interaction Modalities and Techniques pp. 320 - 329
Main Authors Murata, Atsuo, Hayashi, Kazuya, Moriwaka, Makoto, Hayami, Takehito
Format Book Chapter
LanguageEnglish
Japanese
Published Berlin, Heidelberg Springer Berlin Heidelberg 2013
SeriesLecture Notes in Computer Science
Subjects
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ISBN9783642393297
3642393292
ISSN0302-9743
1611-3349
DOI10.1007/978-3-642-39330-3_34

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Summary:Four character input methods for eye-gaze input interface were compared from the viewpoints of input speed, input accuracy, and subjective rating on ease of input and fatigue. Four input methods included (1) I-QGSM (vertical), (2) I-QGSM (circle), (3) eye-fixation method, and (4) screen button. While the eye-fixation method (3) led to faster input, the I-QGSM (vertical) led to fewer errors. In conclusion, it is difficult to develop character input method that satisfies both speed and accuracy.
ISBN:9783642393297
3642393292
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-642-39330-3_34