バーチャルリアリティ映像に対する知覚と行為
バーチャルリアリティ(VR)環境は,まるで映像の中に自分が存在するかのような高い没入感を提供する.しかしながら,VR映像を三次元的に知覚するために寄与する感覚情報は,実環境での感覚情報とは一部異なる.果たして人工的に作られたVR環境においても,知覚と行為を成立させる情報は創発されるのかという問いは,生態心理学において重要な問いである.本稿ではこの問いについて考える一助となるべく,2つのトピックを紹介する.第1に,2024年に雑誌Ecological Psychologyに発表されたBaggs et al.の主張を概観し,彼らが論じた,VR映像がもつ没入感と相互作用性ついてまとめる.第2に,移動...
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Published in | 生態心理学研究 Vol. 17; no. 1; pp. 49 - 59 |
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Main Author | |
Format | Journal Article |
Language | Japanese |
Published |
日本生態心理学会
01.07.2025
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Online Access | Get full text |
ISSN | 1349-0443 2434-012X |
DOI | 10.24807/jep.17.1_49 |
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Abstract | バーチャルリアリティ(VR)環境は,まるで映像の中に自分が存在するかのような高い没入感を提供する.しかしながら,VR映像を三次元的に知覚するために寄与する感覚情報は,実環境での感覚情報とは一部異なる.果たして人工的に作られたVR環境においても,知覚と行為を成立させる情報は創発されるのかという問いは,生態心理学において重要な問いである.本稿ではこの問いについて考える一助となるべく,2つのトピックを紹介する.第1に,2024年に雑誌Ecological Psychologyに発表されたBaggs et al.の主張を概観し,彼らが論じた,VR映像がもつ没入感と相互作用性ついてまとめる.第2に,移動行動に関する知覚と行為の研究において,VR映像がどのように活用されているのかについて概観する.これらの知見に基づき,VR映像がもつ没入感と相互作用性について私見を述べる. |
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AbstractList | バーチャルリアリティ(VR)環境は,まるで映像の中に自分が存在するかのような高い没入感を提供する.しかしながら,VR映像を三次元的に知覚するために寄与する感覚情報は,実環境での感覚情報とは一部異なる.果たして人工的に作られたVR環境においても,知覚と行為を成立させる情報は創発されるのかという問いは,生態心理学において重要な問いである.本稿ではこの問いについて考える一助となるべく,2つのトピックを紹介する.第1に,2024年に雑誌Ecological Psychologyに発表されたBaggs et al.の主張を概観し,彼らが論じた,VR映像がもつ没入感と相互作用性ついてまとめる.第2に,移動行動に関する知覚と行為の研究において,VR映像がどのように活用されているのかについて概観する.これらの知見に基づき,VR映像がもつ没入感と相互作用性について私見を述べる. |
Author | 樋口 貴広 |
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References | Cavalcante Neto, J. L., de Oliveira, C. C., Greco, A. L., Zamuner, A. R., Moreira, R. C., & Tudella, E. (2019). Is virtual reality effective in improving the motor performance of children with developmental coordination disorder? A systematic review. European Journal of Physical and Rehabilitation Medicine, 55(2), 291-300. https://doi.org/10.23736/S1973-9087.18.05427-8 Hakamata, T., Sakazaki, J., & Higuchi, T. (2024). Placing the leading limb closer to an obstacle reduces collision of the trailing limb: an investigation in a virtual environment. Frontiers in Sports and Active Living, 6, 1411037. https://doi.org/10.3389/fspor.2024.1411037 https://doi.org/10.1111/j.1468-2958.2007.00299.x Lynch, S. D., Kulpa, R., Meerhoff, L. A., Sorel, A., Pettre, J., & Olivier, A. H. (2020). Influence of path curvature on collision avoidance behaviour between two walkers. Experimental Brain Research. https://doi.org/10.1007/s00221-020-05980-y 北崎充晃. (2024). バーチャルリアリティーを用いた視覚・認知研究. 光学, 53(11), 446-454. Bachmann, E. R., Hodgson, E., Hoffbauer, C., & Messinger, J. (2019). Multi-User Redirected Walking and Resetting Using Artificial Potential Fields. IEEE Trans Vis Comput Graph, 25(5), 2022-2031. https://doi.org/10.1109/TVCG.2019.2898764 Fath, A. J., & Fajen, B. R. (2011). Static and dynamic visual information about the size and passability of an aperture. Perception, 40(8), 887-904. https://doi.org/10.1007/s00221-006-0671-8. Aravind, G., Darekar, A., Fung, J., & Lamontagne, A. (2015). Virtual reality-based navigation task to reveal obstacle avoidance performance in individuals with visuospatial neglect. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 23(2), 179-188. https://doi.org/10.1109/TNSRE.2014.2369812 Suda, Y., Fukuhara, K., Sato, K., & Higuchi, T. (2022). Improved Walking Through an Aperture in a Virtual Environment Transfers to a Real Environment: Introduction of Enriched Feedback and Gradual Increase in Task Difficulty. Front Sports Act Living, 4, 844436. https://doi.org/10.3389/fspor.2022.844436 Fajen, B. R. (2013). Guiding locomotion in complex, dynamic environments. Frontiers in Behavioral Neuroscience, 7, 85. https://doi.org/10.3389/fnbeh.2013.00085 de Rooij, I. J., van de Port, I. G., & Meijer, J. G. (2016). Effect of Virtual Reality Training on Balance and Gait Ability in Patients With Stroke: Systematic Review and Meta-Analysis. Physical Therapy, 96(12), 1905-1918. https://doi.org/10.2522/ptj.20160054 Kondo, Y., Fukuhara, K., Suda, Y., & Higuchi, T. (2021). Training older adults with virtual reality use to improve collision-avoidance behavior when walking through an aperture. Archives of Gerontology and Geriatrics, 92, 104265. https://doi.org/10.1016/j.archger.2020.104265 Sato, K., Fukuhara, K., & Higuchi, T. (2024). Age-Related Changes in the Utilization of Visual Information for Collision Prediction: A Study Using an Affordance-Based Model. Experimental Aging Research, 50, 800-816. https://doi.org/10.1080/0361073X.2023.2278985 Diaz, G. J., Parade, M. S., Barton, S. L., & Fajen, B. R. (2018). The pickup of visual information about size and location during approach to an obstacle. PloS One, 13(2), e0192044. https://doi.org/10.1371/journal.pone.0192044 Gibson, J. J. (1979/2015). The ecological approach to visual perception. Houghton Mifflin. Baggs, E., Grabarczyk, P., & Rucińska, Z. (2024). The Visual Information Available in Virtual Reality. Ecological Psychology, 36(1), 24-38. https://doi.org/10.1080/10407413.2024.2322992 Steinmetz, S. T., Layton, O. W., Powell, N. V., & Fajen, B. R. (2020). Affordance-based versus current-future accounts of choosing whether to pursue or abandon the chase of a moving target. J Vis, 20(3), 8. https://doi.org/10.1167/jov.20.3.8 Christ, O., & Reiner, M. (2014). Perspectives and possible applications of the rubber hand and virtual hand illusion in non-invasive rehabilitation: technological improvements and their consequences. Neuroscience and Biobehavioral Reviews, 44, 33-44. https://doi.org/10.1016/j.neubiorev.2014.02.013 樋口貴広. (2024). バーチャルリアリティーを用いた歩行の理解と支援. 光学, 53 (11), 470-474. 櫻井研三. (2024). 自律性を獲得するバーチャルリアリティー. 光学, 53(11), 445. Yee, N., & Bailenson, J. (2007). The Proteus effect: fhe effect of transformed self-representation on behavior Human Communication Research, 33(3), 271–290. Buhler, M. A., & Lamontagne, A. (2019). Locomotor circumvention strategies in response to static pedestrians in a virtual and physical environment. Gait and Posture, 68, 201-206. https://doi.org/10.1016/j.gaitpost.2018.10.004 鳴海拓志. (2024). バーチャルリアリティーによる知覚・行動の編集とウェルビーイング. 光学, 53(9), 370-376. Morel, M., Bideau, B., Lardy, J., & Kulpa, R. (2015). Advantages and limitations of virtual reality for balance assessment and rehabilitation. Neurophysiologie Clinique, 45(4-5), 315-326. https://doi.org/10.1016/j.neucli.2015.09.007 日本バーチャルリアリティ学会. (2012). バーチャルリアリティとは. https://vrsj.org/about/virtualreality 舘, 暲., 佐藤, 誠., & 廣瀬, 通. (2011). バーチャルリアリティ学. オーム社. Levin, M. F., & Demers, M. (2021). Motor learning in neurological rehabilitation. Disability and Rehabilitation, 43(24), 3445-3453. https://doi.org/10.1080/09638288.2020.1752317 |
References_xml | – reference: Cavalcante Neto, J. L., de Oliveira, C. C., Greco, A. L., Zamuner, A. R., Moreira, R. C., & Tudella, E. (2019). Is virtual reality effective in improving the motor performance of children with developmental coordination disorder? A systematic review. European Journal of Physical and Rehabilitation Medicine, 55(2), 291-300. https://doi.org/10.23736/S1973-9087.18.05427-8 – reference: Suda, Y., Fukuhara, K., Sato, K., & Higuchi, T. (2022). Improved Walking Through an Aperture in a Virtual Environment Transfers to a Real Environment: Introduction of Enriched Feedback and Gradual Increase in Task Difficulty. Front Sports Act Living, 4, 844436. https://doi.org/10.3389/fspor.2022.844436 – reference: Steinmetz, S. T., Layton, O. W., Powell, N. V., & Fajen, B. R. (2020). Affordance-based versus current-future accounts of choosing whether to pursue or abandon the chase of a moving target. J Vis, 20(3), 8. https://doi.org/10.1167/jov.20.3.8 – reference: 櫻井研三. (2024). 自律性を獲得するバーチャルリアリティー. 光学, 53(11), 445. – reference: Lynch, S. D., Kulpa, R., Meerhoff, L. A., Sorel, A., Pettre, J., & Olivier, A. H. (2020). Influence of path curvature on collision avoidance behaviour between two walkers. Experimental Brain Research. https://doi.org/10.1007/s00221-020-05980-y – reference: https://doi.org/10.1111/j.1468-2958.2007.00299.x – reference: Aravind, G., Darekar, A., Fung, J., & Lamontagne, A. (2015). Virtual reality-based navigation task to reveal obstacle avoidance performance in individuals with visuospatial neglect. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 23(2), 179-188. https://doi.org/10.1109/TNSRE.2014.2369812 – reference: 日本バーチャルリアリティ学会. (2012). バーチャルリアリティとは. https://vrsj.org/about/virtualreality/ – reference: Morel, M., Bideau, B., Lardy, J., & Kulpa, R. (2015). Advantages and limitations of virtual reality for balance assessment and rehabilitation. Neurophysiologie Clinique, 45(4-5), 315-326. https://doi.org/10.1016/j.neucli.2015.09.007 – reference: Gibson, J. J. (1979/2015). The ecological approach to visual perception. Houghton Mifflin. – reference: Buhler, M. A., & Lamontagne, A. (2019). Locomotor circumvention strategies in response to static pedestrians in a virtual and physical environment. Gait and Posture, 68, 201-206. https://doi.org/10.1016/j.gaitpost.2018.10.004 – reference: 樋口貴広. (2024). バーチャルリアリティーを用いた歩行の理解と支援. 光学, 53 (11), 470-474. – reference: Fajen, B. R. (2013). Guiding locomotion in complex, dynamic environments. Frontiers in Behavioral Neuroscience, 7, 85. https://doi.org/10.3389/fnbeh.2013.00085 – reference: Hakamata, T., Sakazaki, J., & Higuchi, T. (2024). Placing the leading limb closer to an obstacle reduces collision of the trailing limb: an investigation in a virtual environment. Frontiers in Sports and Active Living, 6, 1411037. https://doi.org/10.3389/fspor.2024.1411037 – reference: 鳴海拓志. (2024). バーチャルリアリティーによる知覚・行動の編集とウェルビーイング. 光学, 53(9), 370-376. – reference: Kondo, Y., Fukuhara, K., Suda, Y., & Higuchi, T. (2021). Training older adults with virtual reality use to improve collision-avoidance behavior when walking through an aperture. Archives of Gerontology and Geriatrics, 92, 104265. https://doi.org/10.1016/j.archger.2020.104265 – reference: Levin, M. F., & Demers, M. (2021). Motor learning in neurological rehabilitation. Disability and Rehabilitation, 43(24), 3445-3453. https://doi.org/10.1080/09638288.2020.1752317 – reference: Baggs, E., Grabarczyk, P., & Rucińska, Z. (2024). The Visual Information Available in Virtual Reality. Ecological Psychology, 36(1), 24-38. https://doi.org/10.1080/10407413.2024.2322992 – reference: 北崎充晃. (2024). バーチャルリアリティーを用いた視覚・認知研究. 光学, 53(11), 446-454. – reference: Sato, K., Fukuhara, K., & Higuchi, T. (2024). Age-Related Changes in the Utilization of Visual Information for Collision Prediction: A Study Using an Affordance-Based Model. Experimental Aging Research, 50, 800-816. https://doi.org/10.1080/0361073X.2023.2278985 – reference: Christ, O., & Reiner, M. (2014). Perspectives and possible applications of the rubber hand and virtual hand illusion in non-invasive rehabilitation: technological improvements and their consequences. Neuroscience and Biobehavioral Reviews, 44, 33-44. https://doi.org/10.1016/j.neubiorev.2014.02.013 – reference: Fath, A. J., & Fajen, B. R. (2011). Static and dynamic visual information about the size and passability of an aperture. Perception, 40(8), 887-904. https://doi.org/10.1007/s00221-006-0671-8. – reference: 舘, 暲., 佐藤, 誠., & 廣瀬, 通. (2011). バーチャルリアリティ学. オーム社. – reference: de Rooij, I. J., van de Port, I. G., & Meijer, J. G. (2016). Effect of Virtual Reality Training on Balance and Gait Ability in Patients With Stroke: Systematic Review and Meta-Analysis. Physical Therapy, 96(12), 1905-1918. https://doi.org/10.2522/ptj.20160054 – reference: Diaz, G. J., Parade, M. S., Barton, S. L., & Fajen, B. R. (2018). The pickup of visual information about size and location during approach to an obstacle. PloS One, 13(2), e0192044. https://doi.org/10.1371/journal.pone.0192044 – reference: Bachmann, E. R., Hodgson, E., Hoffbauer, C., & Messinger, J. (2019). Multi-User Redirected Walking and Resetting Using Artificial Potential Fields. IEEE Trans Vis Comput Graph, 25(5), 2022-2031. https://doi.org/10.1109/TVCG.2019.2898764 – reference: Yee, N., & Bailenson, J. (2007). The Proteus effect: fhe effect of transformed self-representation on behavior Human Communication Research, 33(3), 271–290. |
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Title | バーチャルリアリティ映像に対する知覚と行為 |
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