A framework for browser-based Multiplayer Online Games using WebGL and WebSocket

Compared to the traditional stand-alone game client, browser-based Multiplayer Online Game (MOG), which requires no explicit installation and is able to achieve cross-platform easily, is getting more and more popular. With the rapid development of HTML5 standard and other Web technologies, MOG syste...

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Bibliographic Details
Published in2011 International Conference on Multimedia Technology pp. 471 - 474
Main Authors Bijin Chen, Zhiqi Xu
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.07.2011
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ISBN1612847714
9781612847719
DOI10.1109/ICMT.2011.6001673

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Summary:Compared to the traditional stand-alone game client, browser-based Multiplayer Online Game (MOG), which requires no explicit installation and is able to achieve cross-platform easily, is getting more and more popular. With the rapid development of HTML5 standard and other Web technologies, MOG systems based on WebGL and WebSocket seem to be very promising. We implemented such a framework for browser based multiplayer online games and studied its performance and feasibility. Our analytical result shows that Three.js 3D Engine and jWebSocket based MOG can easily support the interaction of a small group of users.
ISBN:1612847714
9781612847719
DOI:10.1109/ICMT.2011.6001673