The skeleton algorithm for self-collision avoidance of a humanoid manipulator
For use in unstructured domains, highly redundant multi-arm robotic systems need both deliberative and reactive control schemes, in order to safely interact with the environment. The problem of collisions is crucial. A robust reactive algorithm, named the "skeleton algorithm", is proposed...
Saved in:
| Published in | 2007 IEEE/ASME international conference on advanced intelligent mechatronics pp. 1 - 6 |
|---|---|
| Main Authors | , , , , |
| Format | Conference Proceeding |
| Language | English |
| Published |
IEEE
01.09.2007
|
| Subjects | |
| Online Access | Get full text |
| ISBN | 1424412633 9781424412631 |
| ISSN | 2159-6247 |
| DOI | 10.1109/AIM.2007.4412606 |
Cover
| Summary: | For use in unstructured domains, highly redundant multi-arm robotic systems need both deliberative and reactive control schemes, in order to safely interact with the environment. The problem of collisions is crucial. A robust reactive algorithm, named the "skeleton algorithm", is proposed for the real-time generation of self-collision avoidance motions, where only proprioceptive sensory data are needed. The algorithm is applied to the DLR humanoid manipulator Justin, and a joint-torque control is used, where the collision avoidance torques are summed to the desired torques corresponding to other tasks; experimental results are reported. |
|---|---|
| ISBN: | 1424412633 9781424412631 |
| ISSN: | 2159-6247 |
| DOI: | 10.1109/AIM.2007.4412606 |