The skeleton algorithm for self-collision avoidance of a humanoid manipulator

For use in unstructured domains, highly redundant multi-arm robotic systems need both deliberative and reactive control schemes, in order to safely interact with the environment. The problem of collisions is crucial. A robust reactive algorithm, named the "skeleton algorithm", is proposed...

Full description

Saved in:
Bibliographic Details
Published in2007 IEEE/ASME international conference on advanced intelligent mechatronics pp. 1 - 6
Main Authors De Santis, A., Albu-Schaffer, A., Ott, C., Siciliano, B., Hirzinger, G.
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.09.2007
Subjects
Online AccessGet full text
ISBN1424412633
9781424412631
ISSN2159-6247
DOI10.1109/AIM.2007.4412606

Cover

More Information
Summary:For use in unstructured domains, highly redundant multi-arm robotic systems need both deliberative and reactive control schemes, in order to safely interact with the environment. The problem of collisions is crucial. A robust reactive algorithm, named the "skeleton algorithm", is proposed for the real-time generation of self-collision avoidance motions, where only proprioceptive sensory data are needed. The algorithm is applied to the DLR humanoid manipulator Justin, and a joint-torque control is used, where the collision avoidance torques are summed to the desired torques corresponding to other tasks; experimental results are reported.
ISBN:1424412633
9781424412631
ISSN:2159-6247
DOI:10.1109/AIM.2007.4412606