Motion fairing

Motion capturing is widely used for generating realistic motions. A 3D input device captures a sequence of 6 DOF rigid motion samples. The sampled data consists of two components, translation and orientation; the former is represented by a vector in R/sup 3/ and the latter by a rotation matrix in th...

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Bibliographic Details
Published inProceedings Computer Animation '96 pp. 136 - 143
Main Authors Jehee Lee, Sung Yong Shin
Format Conference Proceeding
LanguageEnglish
Published IEEE 1996
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ISBN9780818675881
0818675888
ISSN1087-4844
DOI10.1109/CA.1996.540496

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Summary:Motion capturing is widely used for generating realistic motions. A 3D input device captures a sequence of 6 DOF rigid motion samples. The sampled data consists of two components, translation and orientation; the former is represented by a vector in R/sup 3/ and the latter by a rotation matrix in the rotation group, SO(3). Since the sequence of data contains sampling noises, the captured motion is now smooth and wiggles along the moving path. There are well-known fairing algorithms in Euclidean space based on difference geometry. Extending these for the motion data, we present a new fairing algorithm. The new algorithm iteratively minimizes the energy function reflecting the forces and torques, exerted on a moving object, to perform motion fairing.
ISBN:9780818675881
0818675888
ISSN:1087-4844
DOI:10.1109/CA.1996.540496