Motion fairing
Motion capturing is widely used for generating realistic motions. A 3D input device captures a sequence of 6 DOF rigid motion samples. The sampled data consists of two components, translation and orientation; the former is represented by a vector in R/sup 3/ and the latter by a rotation matrix in th...
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          | Published in | Proceedings Computer Animation '96 pp. 136 - 143 | 
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| Main Authors | , | 
| Format | Conference Proceeding | 
| Language | English | 
| Published | 
            IEEE
    
        1996
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| Subjects | |
| Online Access | Get full text | 
| ISBN | 9780818675881 0818675888  | 
| ISSN | 1087-4844 | 
| DOI | 10.1109/CA.1996.540496 | 
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| Summary: | Motion capturing is widely used for generating realistic motions. A 3D input device captures a sequence of 6 DOF rigid motion samples. The sampled data consists of two components, translation and orientation; the former is represented by a vector in R/sup 3/ and the latter by a rotation matrix in the rotation group, SO(3). Since the sequence of data contains sampling noises, the captured motion is now smooth and wiggles along the moving path. There are well-known fairing algorithms in Euclidean space based on difference geometry. Extending these for the motion data, we present a new fairing algorithm. The new algorithm iteratively minimizes the energy function reflecting the forces and torques, exerted on a moving object, to perform motion fairing. | 
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| ISBN: | 9780818675881 0818675888  | 
| ISSN: | 1087-4844 | 
| DOI: | 10.1109/CA.1996.540496 |