Interactive video gaming compared with health education in older adults with mild cognitive impairment: a feasibility study
Objective We evaluated the feasibility of a trial of Wii interactive video gaming, and its potential efficacy at improving cognitive functioning compared with health education, in a community sample of older adults with neuropsychologically defined mild cognitive impairment. Methods Twenty older adu...
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Published in | International journal of geriatric psychiatry Vol. 29; no. 9; pp. 890 - 898 |
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Main Authors | , , , , , |
Format | Journal Article |
Language | English |
Published |
Hove
Blackwell Publishing Ltd
01.09.2014
Psychology Press Wiley Subscription Services, Inc |
Subjects | |
Online Access | Get full text |
ISSN | 0885-6230 1099-1166 1099-1166 |
DOI | 10.1002/gps.4075 |
Cover
Summary: | Objective
We evaluated the feasibility of a trial of Wii interactive video gaming, and its potential efficacy at improving cognitive functioning compared with health education, in a community sample of older adults with neuropsychologically defined mild cognitive impairment.
Methods
Twenty older adults were equally randomized to either group‐based interactive video gaming or health education for 90 min each week for 24 weeks. Although the primary outcomes were related to study feasibility, we also explored the effect of the intervention on neuropsychological performance and other secondary outcomes.
Results
All 20 participants completed the intervention, and 18 attended at least 80% of the sessions. The majority (80%) of participants were “very much” satisfied with the intervention. Bowling was enjoyed by the most participants and was also rated the highest among the games for mental, social, and physical stimulation. We observed medium effect sizes for cognitive and physical functioning in favor of the interactive video gaming condition, but these effects were not statistically significant in this small sample.
Conclusion
Interactive video gaming is feasible for older adults with mild cognitive impairment, and medium effect sizes in favor of the Wii group warrant a larger efficacy trial. Copyright © 2014 John Wiley & Sons, Ltd. |
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Bibliography: | ark:/67375/WNG-VZP0X2NP-Z istex:D374337BAE384E3236CB1F9A47E82CB3A9A6DF0B ArticleID:GPS4075 National Institute on Aging - No. P50-AG05133; No. R01 AG07562 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 14 ObjectType-Article-1 ObjectType-Feature-2 content type line 23 ObjectType-Undefined-3 ObjectType-Article-2 |
ISSN: | 0885-6230 1099-1166 1099-1166 |
DOI: | 10.1002/gps.4075 |