Reduced human fatigue interactive evolutionary computation for micromachine design

This paper presents a novel method of using interactive evolutionary computation (IEC) for the design of microelectromechanical systems (MEMS). A key limitation of IEC is human fatigue. Based on the results of a study of a previous IEC MEMS tool, an alternate form that requires less human interactio...

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Bibliographic Details
Published in2005 International Conference on Machine Learning and Cybernetics Vol. 9; pp. 5666 - 5671 Vol. 9
Main Authors Kamalian, Ying Zhang, Takagi, Agogino
Format Conference Proceeding
LanguageEnglish
Published IEEE 2005
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ISBN0780390911
9780780390911
ISSN2160-133X
DOI10.1109/ICMLC.2005.1527946

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Summary:This paper presents a novel method of using interactive evolutionary computation (IEC) for the design of microelectromechanical systems (MEMS). A key limitation of IEC is human fatigue. Based on the results of a study of a previous IEC MEMS tool, an alternate form that requires less human interaction is presented. The method is applied on top of a conventional multi-objective genetic algorithm, with the human in a supervisory role, providing evaluation only every n/sup th/-generation. Human interaction is applied to the evolution process by means of Pareto-rank shifting, which is used for the fitness calculation used in selection. Results of a test of 13 users shows that this IEC method can produce statistically significant better MEMS resonators than non-interactive evolutionary synthesis.
ISBN:0780390911
9780780390911
ISSN:2160-133X
DOI:10.1109/ICMLC.2005.1527946