Comparative Efficacy of 2D and 3D Virtual Reality Games in American Sign Language Learning
With ongoing advancements in virtual reality and gamification, researchers have started exploring their application in sign language learning, aiming at enhancing communication between hearing individuals and the deaf community. This study compares the impact of 2D and 3D games on American Sign Lang...
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Published in | 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) pp. 875 - 876 |
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Main Authors | , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
16.03.2024
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Subjects | |
Online Access | Get full text |
DOI | 10.1109/VRW62533.2024.00234 |
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Summary: | With ongoing advancements in virtual reality and gamification, researchers have started exploring their application in sign language learning, aiming at enhancing communication between hearing individuals and the deaf community. This study compares the impact of 2D and 3D games on American Sign Language (ASL) learning, using questionnaires to assess user experience. Results show that 3D games enhance engagement, attractiveness, usability, and efficiency, although user performance remains similar in both environments. The findings suggest the potential of 3D game-based approaches to improve ASL learning experiences while also identifying areas for enhancing their dependability and clarity. |
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DOI: | 10.1109/VRW62533.2024.00234 |