Name Games: Analyzing Game Studies (Third Interlude)

Espen Aarseth announced, in the introduction to the then-new journalGame Studies, “2001 can be seen as the Year One ofComputer Game Studiesas an emerging, viable, international, academic field.”¹ Adding drama, he warned about colonization from outside: “Games are not a kind of cinema, or literature,...

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Bibliographic Details
Published inHermeneutica p. 137
Main Authors Rockwell, Geoffrey, Sinclair, Stefan
Format Book Chapter
LanguageEnglish
Published United States MIT Press 2016
The MIT Press
Subjects
Online AccessGet full text
ISBN0262034352
9780262034357
DOI10.7551/mitpress/9522.003.0009

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Summary:Espen Aarseth announced, in the introduction to the then-new journalGame Studies, “2001 can be seen as the Year One ofComputer Game Studiesas an emerging, viable, international, academic field.”¹ Adding drama, he warned about colonization from outside: “Games are not a kind of cinema, or literature, but colonizing attempts from both these fields have already happened, and no doubt will happen again.” In an editorial in the second issue, “The Dungeon and the Ivory Tower,” Aarseth cheekily imagined establishing a Game Studies program at a university as a strategy game, like Sid Meier’sCivilization. In it, he wrote,
ISBN:0262034352
9780262034357
DOI:10.7551/mitpress/9522.003.0009