Name Games: Analyzing Game Studies (Third Interlude)
Espen Aarseth announced, in the introduction to the then-new journalGame Studies, “2001 can be seen as the Year One ofComputer Game Studiesas an emerging, viable, international, academic field.”¹ Adding drama, he warned about colonization from outside: “Games are not a kind of cinema, or literature,...
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| Published in | Hermeneutica p. 137 |
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| Main Authors | , |
| Format | Book Chapter |
| Language | English |
| Published |
United States
MIT Press
2016
The MIT Press |
| Subjects | |
| Online Access | Get full text |
| ISBN | 0262034352 9780262034357 |
| DOI | 10.7551/mitpress/9522.003.0009 |
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| Summary: | Espen Aarseth announced, in the introduction to the then-new journalGame Studies, “2001 can be seen as the Year One ofComputer Game Studiesas an emerging, viable, international, academic field.”¹ Adding drama, he warned about colonization from outside: “Games are not a kind of cinema, or literature, but colonizing attempts from both these fields have already happened, and no doubt will happen again.” In an editorial in the second issue, “The Dungeon and the Ivory Tower,” Aarseth cheekily imagined establishing a Game Studies program at a university as a strategy game, like Sid Meier’sCivilization. In it, he wrote, |
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| ISBN: | 0262034352 9780262034357 |
| DOI: | 10.7551/mitpress/9522.003.0009 |