TacPoint: Influence of Partial Visuo-Tactile Feedback on Sense of Embodiment in Virtual Reality

The employment of Virtual Reality (VR) in medical rehabilitation has been broadened to incorporate visual and tactile feedback, while how people use tangible objects to induce better perceptions in VR remains unexplored. We investigated how partial visuotactile feedback influences users' embodi...

Full description

Saved in:
Bibliographic Details
Published in2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) pp. 943 - 944
Main Authors Zhang, Jingjing, Huang, Mengjie, Chen, Yonglin, Xue, Xiaoyi, Liao, Kai-Lun, Yang, Rui, Shi, Jiajia
Format Conference Proceeding
LanguageEnglish
Published IEEE 16.03.2024
Subjects
Online AccessGet full text
DOI10.1109/VRW62533.2024.00268

Cover

Abstract The employment of Virtual Reality (VR) in medical rehabilitation has been broadened to incorporate visual and tactile feedback, while how people use tangible objects to induce better perceptions in VR remains unexplored. We investigated how partial visuotactile feedback influences users' embodiment and proposed a design idea named TacPoint (a red point mark) that connects to the physical and virtual worlds. The results reported that higher embodiment illusions could be induced in the TacPoint session than in others without feedback during virtual interactions. It is proposed that TacPoint could help people induce the embodiment easily to increase their positive experience in VR rehabilitation training.
AbstractList The employment of Virtual Reality (VR) in medical rehabilitation has been broadened to incorporate visual and tactile feedback, while how people use tangible objects to induce better perceptions in VR remains unexplored. We investigated how partial visuotactile feedback influences users' embodiment and proposed a design idea named TacPoint (a red point mark) that connects to the physical and virtual worlds. The results reported that higher embodiment illusions could be induced in the TacPoint session than in others without feedback during virtual interactions. It is proposed that TacPoint could help people induce the embodiment easily to increase their positive experience in VR rehabilitation training.
Author Zhang, Jingjing
Huang, Mengjie
Xue, Xiaoyi
Yang, Rui
Chen, Yonglin
Shi, Jiajia
Liao, Kai-Lun
Author_xml – sequence: 1
  givenname: Jingjing
  surname: Zhang
  fullname: Zhang, Jingjing
  organization: Design School, Xi'an Jiaotong-Liverpool University
– sequence: 2
  givenname: Mengjie
  surname: Huang
  fullname: Huang, Mengjie
  organization: Design School, Xi'an Jiaotong-Liverpool University
– sequence: 3
  givenname: Yonglin
  surname: Chen
  fullname: Chen, Yonglin
  organization: School of Creative Media, City University of Hong Kong
– sequence: 4
  givenname: Xiaoyi
  surname: Xue
  fullname: Xue, Xiaoyi
  organization: School of Cultural Technology, Xi'an Jiaotong-Liverpool University
– sequence: 5
  givenname: Kai-Lun
  surname: Liao
  fullname: Liao, Kai-Lun
  organization: School of Advanced Technology, Xi'an Jiaotong-Liverpool University
– sequence: 6
  givenname: Rui
  surname: Yang
  fullname: Yang, Rui
  organization: School of Advanced Technology, Xi'an Jiaotong-Liverpool University
– sequence: 7
  givenname: Jiajia
  surname: Shi
  fullname: Shi, Jiajia
  organization: Kunshan Rehabilitation Hospital,Department of Physical Medicine and Rehabilitation Medicine
BookMark eNotjUFOwzAQRY0ECyg9ASx8gZSxx0lsdqhqaaVKVKWUZTRxppJF6qDUWfT2RMDqb957_05cxy6yEA8KZkqBezrsPgudI840aDMD0IW9ElNXOos5YGmMg1tR7clvuxDTs1zHYztw9Cy7o9xSnwK18hDOQ5eNUAotyyVzU5P_kl2U7xzPv-jiVHdNOHFMMsRR6NMwijumNqTLvbg5Unvm6f9OxMdysZ-vss3b63r-ssmCBpMyq3I0NVqvGJQbP5rGK0fUIIM3OXkgrEuXW-tLbZnqgqBRjFrX6JQxOBGPf93AzNV3H07UXyoFORZYFPgD-_VR_Q
CODEN IEEPAD
ContentType Conference Proceeding
DBID 6IE
6IL
CBEJK
RIE
RIL
DOI 10.1109/VRW62533.2024.00268
DatabaseName IEEE Electronic Library (IEL) Conference Proceedings
IEEE Xplore POP ALL
IEEE Xplore All Conference Proceedings
IEEE Electronic Library (IEL)
IEEE Proceedings Order Plans (POP All) 1998-Present
DatabaseTitleList
Database_xml – sequence: 1
  dbid: RIE
  name: IEEE Electronic Library (IEL)
  url: https://proxy.k.utb.cz/login?url=https://ieeexplore.ieee.org/
  sourceTypes: Publisher
DeliveryMethod fulltext_linktorsrc
EISBN 9798350374490
EndPage 944
ExternalDocumentID 10536366
Genre orig-research
GroupedDBID 6IE
6IL
CBEJK
RIE
RIL
ID FETCH-LOGICAL-i204t-81534b38c1e019dbaddc19aad3e0c45ac0a3b79588c728eab6a0d1e322b391443
IEDL.DBID RIE
IngestDate Wed Jun 05 05:40:33 EDT 2024
IsPeerReviewed false
IsScholarly false
Language English
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-i204t-81534b38c1e019dbaddc19aad3e0c45ac0a3b79588c728eab6a0d1e322b391443
PageCount 2
ParticipantIDs ieee_primary_10536366
PublicationCentury 2000
PublicationDate 2024-March-16
PublicationDateYYYYMMDD 2024-03-16
PublicationDate_xml – month: 03
  year: 2024
  text: 2024-March-16
  day: 16
PublicationDecade 2020
PublicationTitle 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
PublicationTitleAbbrev VRW
PublicationYear 2024
Publisher IEEE
Publisher_xml – name: IEEE
Score 1.8890774
Snippet The employment of Virtual Reality (VR) in medical rehabilitation has been broadened to incorporate visual and tactile feedback, while how people use tangible...
SourceID ieee
SourceType Publisher
StartPage 943
SubjectTerms Agency
Body ownership
Conferences
Design methodology
Embodiment
Employment
H.1.2 [Human-centered computing]: Human-computer interaction (HCI) - HCI design and evaluation methods - User studies
Human computer interaction
Rehabilitation
Self-location
Tactile sensation
Three-dimensional displays
Training
Virtual reality
Visualization
Title TacPoint: Influence of Partial Visuo-Tactile Feedback on Sense of Embodiment in Virtual Reality
URI https://ieeexplore.ieee.org/document/10536366
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwjV3NT8IwFG-Ekyc1YvxOD16L29qVzquBoImEICA30o9HsoCbwe3iX-9rATUmJt6Wbd2a99b30b3f7xFyk4BQaBstM3oBTAjLmVGSozGMuBWRFTYg5J4Gsj8Rj7N0tgWrBywMAITiM2j7w_Av35W29ltluMJTLrmUDdLoKLkBa22ZhOIou52OXjCa5xyzvsRzYieeP_VHz5TgMnoHZLB72aZSZNmuK9O2H794GP89m0PS-kbn0eGX3zkie1Ack_lY22GZF9Udfdj1HaHlgg79p6FXdJq_1yUbexjDCmgPxxptl7Qs6DMmsuHW7qspXSD7p3mBA9YeWkJHECL1Fpn0uuP7Pts2T2B5EomKKTRlwnBlY8AoDp_pnI0zrR0H1ECqbaS56WSpUraTKNBG6sjFgOvb8AyzLH5CmkVZwCmhTnGeOBGj7kAYvMyVZ3wELTD7kiY7Iy0vnfnbhh9jvhPM-R_nL8i-15Cv5IrlJWlW6xqu0LVX5jqo9BM4uaS0
linkProvider IEEE
linkToHtml http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwjV3NT8IwFG8UD3pSI8Zve_A63NaudF4NBBQIwYHclrZ7JgTcDG4X_3pfC6gxMfG2bOvWvLe-j-79fo-QmxC4RNtoPK1ewOPcME9LwdAY-sxw33DjEHL9geiM-cM0mq7B6g4LAwCu-Awa9tD9y88KU9mtMlzhERNMiG2yE3HOoxVca80lFPjx7WT0jPE8Y5j3hZYVO7QMqj-6pjin0d4ng83rVrUi80ZV6ob5-MXE-O_5HJD6Nz6PDr88zyHZgvyIpIkyw2KWl3e0u-k8QosXOrQfh1rQyey9KrzEAhkWQNs4Viszp0VOnzCVdbe2XnWRObp_OstxwNKCS-gIXKxeJ-N2K7nveOv2Cd4s9HnpSTRmXDNpAsA4Dp-ZZSaIlcoYoA4iZXzFdDOOpDTNUILSQvlZALjCNYsxz2LHpJYXOZwQmknGwowHqD3gGi8zaTkfQXHMv4SOT0ndSid9WzFkpBvBnP1x_prsdpJ-L-11B4_nZM9qy9Z1BeKC1MplBZfo6Et95dT7CQeuqAE
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=proceeding&rft.title=2024+IEEE+Conference+on+Virtual+Reality+and+3D+User+Interfaces+Abstracts+and+Workshops+%28VRW%29&rft.atitle=TacPoint%3A+Influence+of+Partial+Visuo-Tactile+Feedback+on+Sense+of+Embodiment+in+Virtual+Reality&rft.au=Zhang%2C+Jingjing&rft.au=Huang%2C+Mengjie&rft.au=Chen%2C+Yonglin&rft.au=Xue%2C+Xiaoyi&rft.date=2024-03-16&rft.pub=IEEE&rft.spage=943&rft.epage=944&rft_id=info:doi/10.1109%2FVRW62533.2024.00268&rft.externalDocID=10536366