TacPoint: Influence of Partial Visuo-Tactile Feedback on Sense of Embodiment in Virtual Reality
The employment of Virtual Reality (VR) in medical rehabilitation has been broadened to incorporate visual and tactile feedback, while how people use tangible objects to induce better perceptions in VR remains unexplored. We investigated how partial visuotactile feedback influences users' embodi...
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Published in | 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) pp. 943 - 944 |
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Main Authors | , , , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
16.03.2024
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Subjects | |
Online Access | Get full text |
DOI | 10.1109/VRW62533.2024.00268 |
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Summary: | The employment of Virtual Reality (VR) in medical rehabilitation has been broadened to incorporate visual and tactile feedback, while how people use tangible objects to induce better perceptions in VR remains unexplored. We investigated how partial visuotactile feedback influences users' embodiment and proposed a design idea named TacPoint (a red point mark) that connects to the physical and virtual worlds. The results reported that higher embodiment illusions could be induced in the TacPoint session than in others without feedback during virtual interactions. It is proposed that TacPoint could help people induce the embodiment easily to increase their positive experience in VR rehabilitation training. |
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DOI: | 10.1109/VRW62533.2024.00268 |