GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh
We introduce GoMAvatar, a novel approach for real-time, memory-efficient, high-quality animatable human modeling. GoMAvatar takes as input a single monocular video to create a digital avatar capable of re-articulation in new poses and real-time rendering from novel view-points, while seamlessly inte...
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Published in | Proceedings (IEEE Computer Society Conference on Computer Vision and Pattern Recognition. Online) pp. 2059 - 2069 |
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Main Authors | , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
16.06.2024
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Subjects | |
Online Access | Get full text |
ISSN | 1063-6919 |
DOI | 10.1109/CVPR52733.2024.00201 |
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Summary: | We introduce GoMAvatar, a novel approach for real-time, memory-efficient, high-quality animatable human modeling. GoMAvatar takes as input a single monocular video to create a digital avatar capable of re-articulation in new poses and real-time rendering from novel view-points, while seamlessly integrating with rasterization-based graphics pipelines. Central to our method is the Gaussians-on-Mesh (GoM) representation, a hybrid 3D model combining rendering quality and speed of Gaussian splatting with geometry modeling and compatibility of deformable meshes. We assess GoMAvatar on ZJU-MoCap, PeopleSnapshot, and various YouTube videos. GoMAvatar matches or surpasses current monocular human modeling algorithms in rendering quality and significantly outperforms them in computational efficiency (43 FPS) while being memory-efficient (3.63 MB per subject). |
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ISSN: | 1063-6919 |
DOI: | 10.1109/CVPR52733.2024.00201 |