A new speaker identification algorithm for gaming scenarios
Speaker identification is a well-established research problem but has not been a major application used in gaming scenarios. In this paper, we propose a new algorithm for the open-set, text-independent, speaker ID problem, applied as an important component (among other cues) of a game player identif...
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| Published in | 2011 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP) pp. 5436 - 5439 |
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| Main Authors | , , |
| Format | Conference Proceeding |
| Language | English |
| Published |
IEEE
01.05.2011
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| Subjects | |
| Online Access | Get full text |
| ISBN | 9781457705380 1457705389 |
| ISSN | 1520-6149 |
| DOI | 10.1109/ICASSP.2011.5947588 |
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| Abstract | Speaker identification is a well-established research problem but has not been a major application used in gaming scenarios. In this paper, we propose a new algorithm for the open-set, text-independent, speaker ID problem, applied as an important component (among other cues) of a game player identification system. This scenario poses new challenges: far-field, limited training and very short test data, and almost real-time processing. To tackle this, we introduce new and more informative feature sets. The scores given by these feature sets are then combined in an optimal way to construct the final score. Experimental results on the gaming device's processed reverberated-speech show the effectiveness of the new features, and that reliable decisions can be made after very short (2-5 second) test utterances required by the gaming scheme. |
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| AbstractList | Speaker identification is a well-established research problem but has not been a major application used in gaming scenarios. In this paper, we propose a new algorithm for the open-set, text-independent, speaker ID problem, applied as an important component (among other cues) of a game player identification system. This scenario poses new challenges: far-field, limited training and very short test data, and almost real-time processing. To tackle this, we introduce new and more informative feature sets. The scores given by these feature sets are then combined in an optimal way to construct the final score. Experimental results on the gaming device's processed reverberated-speech show the effectiveness of the new features, and that reliable decisions can be made after very short (2-5 second) test utterances required by the gaming scheme. |
| Author | Acero, Alex Hoang Do Tashev, Ivan |
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| Snippet | Speaker identification is a well-established research problem but has not been a major application used in gaming scenarios. In this paper, we propose a new... |
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| SubjectTerms | acoustic arrays Games Mel frequency cepstral coefficient speaker recognition Speech Speech processing Speech recognition Training Training data |
| Title | A new speaker identification algorithm for gaming scenarios |
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