A new speaker identification algorithm for gaming scenarios

Speaker identification is a well-established research problem but has not been a major application used in gaming scenarios. In this paper, we propose a new algorithm for the open-set, text-independent, speaker ID problem, applied as an important component (among other cues) of a game player identif...

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Published in2011 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP) pp. 5436 - 5439
Main Authors Hoang Do, Tashev, Ivan, Acero, Alex
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.05.2011
Subjects
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ISBN9781457705380
1457705389
ISSN1520-6149
DOI10.1109/ICASSP.2011.5947588

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Abstract Speaker identification is a well-established research problem but has not been a major application used in gaming scenarios. In this paper, we propose a new algorithm for the open-set, text-independent, speaker ID problem, applied as an important component (among other cues) of a game player identification system. This scenario poses new challenges: far-field, limited training and very short test data, and almost real-time processing. To tackle this, we introduce new and more informative feature sets. The scores given by these feature sets are then combined in an optimal way to construct the final score. Experimental results on the gaming device's processed reverberated-speech show the effectiveness of the new features, and that reliable decisions can be made after very short (2-5 second) test utterances required by the gaming scheme.
AbstractList Speaker identification is a well-established research problem but has not been a major application used in gaming scenarios. In this paper, we propose a new algorithm for the open-set, text-independent, speaker ID problem, applied as an important component (among other cues) of a game player identification system. This scenario poses new challenges: far-field, limited training and very short test data, and almost real-time processing. To tackle this, we introduce new and more informative feature sets. The scores given by these feature sets are then combined in an optimal way to construct the final score. Experimental results on the gaming device's processed reverberated-speech show the effectiveness of the new features, and that reliable decisions can be made after very short (2-5 second) test utterances required by the gaming scheme.
Author Acero, Alex
Hoang Do
Tashev, Ivan
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  email: alexac@microsoft.com
  organization: Microsoft Res., Redmond, WA, USA
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Snippet Speaker identification is a well-established research problem but has not been a major application used in gaming scenarios. In this paper, we propose a new...
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StartPage 5436
SubjectTerms acoustic arrays
Games
Mel frequency cepstral coefficient
speaker recognition
Speech
Speech processing
Speech recognition
Training
Training data
Title A new speaker identification algorithm for gaming scenarios
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