A new speaker identification algorithm for gaming scenarios

Speaker identification is a well-established research problem but has not been a major application used in gaming scenarios. In this paper, we propose a new algorithm for the open-set, text-independent, speaker ID problem, applied as an important component (among other cues) of a game player identif...

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Bibliographic Details
Published in2011 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP) pp. 5436 - 5439
Main Authors Hoang Do, Tashev, Ivan, Acero, Alex
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.05.2011
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ISBN9781457705380
1457705389
ISSN1520-6149
DOI10.1109/ICASSP.2011.5947588

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Summary:Speaker identification is a well-established research problem but has not been a major application used in gaming scenarios. In this paper, we propose a new algorithm for the open-set, text-independent, speaker ID problem, applied as an important component (among other cues) of a game player identification system. This scenario poses new challenges: far-field, limited training and very short test data, and almost real-time processing. To tackle this, we introduce new and more informative feature sets. The scores given by these feature sets are then combined in an optimal way to construct the final score. Experimental results on the gaming device's processed reverberated-speech show the effectiveness of the new features, and that reliable decisions can be made after very short (2-5 second) test utterances required by the gaming scheme.
ISBN:9781457705380
1457705389
ISSN:1520-6149
DOI:10.1109/ICASSP.2011.5947588