MuSSE: A Tool to Extract Meta-Data from Game Sprite Sheets Using Blob Detection Algorithm

This paper introduces a tool to automatically generate meta-data from game sprite sheets. MuSSE is a tool developed to extract XML data from sprite sheet images with non-uniform - multi-sized - sprites. MuSSE (Multi-sized Sprite Sheet meta-data Exporter) is based on a Blob detection algorithm that i...

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Bibliographic Details
Published inBrazilian Symposium on Games and Digital Entertainment (Print) pp. 61 - 69
Main Authors De Barros Barbosa, Marcelo, De Barros Barbosa, Cecilia, Freitas Barbosa, Andre
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.11.2015
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ISSN2159-6662
DOI10.1109/SBGames.2015.22

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Summary:This paper introduces a tool to automatically generate meta-data from game sprite sheets. MuSSE is a tool developed to extract XML data from sprite sheet images with non-uniform - multi-sized - sprites. MuSSE (Multi-sized Sprite Sheet meta-data Exporter) is based on a Blob detection algorithm that incorporates a connected-component labeling system. Hence, blobs of arbitrary size can be extracted by adjusting component connectivity parameters. This image detection algorithm defines boundary blobs for each individual sprite in a sprite sheet. Every specific blob defines a sprite characteristic within the sheet: position, name and size, which allows for subsequent data specification for each blob/image. Several examples on real images illustrate the performance of the proposed algorithm and working tool.
ISSN:2159-6662
DOI:10.1109/SBGames.2015.22