MuSSE: A Tool to Extract Meta-Data from Game Sprite Sheets Using Blob Detection Algorithm
This paper introduces a tool to automatically generate meta-data from game sprite sheets. MuSSE is a tool developed to extract XML data from sprite sheet images with non-uniform - multi-sized - sprites. MuSSE (Multi-sized Sprite Sheet meta-data Exporter) is based on a Blob detection algorithm that i...
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| Published in | Brazilian Symposium on Games and Digital Entertainment (Print) pp. 61 - 69 |
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| Main Authors | , , |
| Format | Conference Proceeding |
| Language | English |
| Published |
IEEE
01.11.2015
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| Subjects | |
| Online Access | Get full text |
| ISSN | 2159-6662 |
| DOI | 10.1109/SBGames.2015.22 |
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| Summary: | This paper introduces a tool to automatically generate meta-data from game sprite sheets. MuSSE is a tool developed to extract XML data from sprite sheet images with non-uniform - multi-sized - sprites. MuSSE (Multi-sized Sprite Sheet meta-data Exporter) is based on a Blob detection algorithm that incorporates a connected-component labeling system. Hence, blobs of arbitrary size can be extracted by adjusting component connectivity parameters. This image detection algorithm defines boundary blobs for each individual sprite in a sprite sheet. Every specific blob defines a sprite characteristic within the sheet: position, name and size, which allows for subsequent data specification for each blob/image. Several examples on real images illustrate the performance of the proposed algorithm and working tool. |
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| ISSN: | 2159-6662 |
| DOI: | 10.1109/SBGames.2015.22 |