Legolizer: A Real-Time System for Modeling and Rendering LEGO Representations of Boundary Models
In this work we propose a method for converting triangular meshes into LEGO ® bricks through a voxel representation of boundary meshes. We present a novel voxelization approach that uses points sampled from a surface model to define which cubes (voxels) and their associated colors will compose the m...
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          | Published in | 2009 XXII Brazilian Symposium on Computer Graphics and Image Processing pp. 17 - 23 | 
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| Main Authors | , , | 
| Format | Conference Proceeding | 
| Language | English | 
| Published | 
            IEEE
    
        01.10.2009
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| Subjects | |
| Online Access | Get full text | 
| ISBN | 1424449782 9781424449781  | 
| ISSN | 1530-1834 | 
| DOI | 10.1109/SIBGRAPI.2009.18 | 
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| Abstract | In this work we propose a method for converting triangular meshes into LEGO ® bricks through a voxel representation of boundary meshes. We present a novel voxelization approach that uses points sampled from a surface model to define which cubes (voxels) and their associated colors will compose the model. All steps of the algorithm were implemented on the GPU and real-time performance was achieved with satisfactory volumetric resolutions. Rendering results are illustrated using realistic graphics techniques such as screen space ambient occlusion and irradiance maps. | 
    
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| AbstractList | In this work we propose a method for converting triangular meshes into LEGO ® bricks through a voxel representation of boundary meshes. We present a novel voxelization approach that uses points sampled from a surface model to define which cubes (voxels) and their associated colors will compose the model. All steps of the algorithm were implemented on the GPU and real-time performance was achieved with satisfactory volumetric resolutions. Rendering results are illustrated using realistic graphics techniques such as screen space ambient occlusion and irradiance maps. | 
    
| Author | Pamplona, V.F. Comba, J.L.D. Silva, L.F.M.S.  | 
    
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| PublicationTitle | 2009 XXII Brazilian Symposium on Computer Graphics and Image Processing | 
    
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| Snippet | In this work we propose a method for converting triangular meshes into LEGO ® bricks through a voxel representation of boundary meshes. We present a novel... | 
    
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| SubjectTerms | GPU LEGO Real time systems voxelization  | 
    
| Title | Legolizer: A Real-Time System for Modeling and Rendering LEGO Representations of Boundary Models | 
    
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