Legolizer: A Real-Time System for Modeling and Rendering LEGO Representations of Boundary Models

In this work we propose a method for converting triangular meshes into LEGO ® bricks through a voxel representation of boundary meshes. We present a novel voxelization approach that uses points sampled from a surface model to define which cubes (voxels) and their associated colors will compose the m...

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Published in2009 XXII Brazilian Symposium on Computer Graphics and Image Processing pp. 17 - 23
Main Authors Silva, L.F.M.S., Pamplona, V.F., Comba, J.L.D.
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.10.2009
Subjects
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ISBN1424449782
9781424449781
ISSN1530-1834
DOI10.1109/SIBGRAPI.2009.18

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Abstract In this work we propose a method for converting triangular meshes into LEGO ® bricks through a voxel representation of boundary meshes. We present a novel voxelization approach that uses points sampled from a surface model to define which cubes (voxels) and their associated colors will compose the model. All steps of the algorithm were implemented on the GPU and real-time performance was achieved with satisfactory volumetric resolutions. Rendering results are illustrated using realistic graphics techniques such as screen space ambient occlusion and irradiance maps.
AbstractList In this work we propose a method for converting triangular meshes into LEGO ® bricks through a voxel representation of boundary meshes. We present a novel voxelization approach that uses points sampled from a surface model to define which cubes (voxels) and their associated colors will compose the model. All steps of the algorithm were implemented on the GPU and real-time performance was achieved with satisfactory volumetric resolutions. Rendering results are illustrated using realistic graphics techniques such as screen space ambient occlusion and irradiance maps.
Author Pamplona, V.F.
Comba, J.L.D.
Silva, L.F.M.S.
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Snippet In this work we propose a method for converting triangular meshes into LEGO ® bricks through a voxel representation of boundary meshes. We present a novel...
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StartPage 17
SubjectTerms GPU
LEGO
Real time systems
voxelization
Title Legolizer: A Real-Time System for Modeling and Rendering LEGO Representations of Boundary Models
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