Legolizer: A Real-Time System for Modeling and Rendering LEGO Representations of Boundary Models

In this work we propose a method for converting triangular meshes into LEGO ® bricks through a voxel representation of boundary meshes. We present a novel voxelization approach that uses points sampled from a surface model to define which cubes (voxels) and their associated colors will compose the m...

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Bibliographic Details
Published in2009 XXII Brazilian Symposium on Computer Graphics and Image Processing pp. 17 - 23
Main Authors Silva, L.F.M.S., Pamplona, V.F., Comba, J.L.D.
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.10.2009
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ISBN1424449782
9781424449781
ISSN1530-1834
DOI10.1109/SIBGRAPI.2009.18

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Summary:In this work we propose a method for converting triangular meshes into LEGO ® bricks through a voxel representation of boundary meshes. We present a novel voxelization approach that uses points sampled from a surface model to define which cubes (voxels) and their associated colors will compose the model. All steps of the algorithm were implemented on the GPU and real-time performance was achieved with satisfactory volumetric resolutions. Rendering results are illustrated using realistic graphics techniques such as screen space ambient occlusion and irradiance maps.
ISBN:1424449782
9781424449781
ISSN:1530-1834
DOI:10.1109/SIBGRAPI.2009.18