Online Cooperative Behavior Planning Using a Tree Search Method in the RoboCup Soccer Simulation
In this paper, we propose a tree search approach to generate and evaluate cooprative behavior online in multiagent systems. It was difficult to apply a tree search methodology to tasks that the state-action space is continuous and requires realtimeness. However, it has become possible to apply such...
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Published in | 2012 4th International Conference on Intelligent Networking and Collaborative Systems pp. 170 - 177 |
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Main Authors | , , |
Format | Conference Proceeding |
Language | English Japanese |
Published |
IEEE
01.09.2012
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Subjects | |
Online Access | Get full text |
ISBN | 9781467322799 1467322792 |
DOI | 10.1109/iNCoS.2012.83 |
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Summary: | In this paper, we propose a tree search approach to generate and evaluate cooprative behavior online in multiagent systems. It was difficult to apply a tree search methodology to tasks that the state-action space is continuous and requires realtimeness. However, it has become possible to apply such an approach since the computational resources became more powerful today. We applied a tree search method to the Robo Cup soccer 2D simulation and analyzed its effect by evaluating the team performance. |
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ISBN: | 9781467322799 1467322792 |
DOI: | 10.1109/iNCoS.2012.83 |