Online Cooperative Behavior Planning Using a Tree Search Method in the RoboCup Soccer Simulation

In this paper, we propose a tree search approach to generate and evaluate cooprative behavior online in multiagent systems. It was difficult to apply a tree search methodology to tasks that the state-action space is continuous and requires realtimeness. However, it has become possible to apply such...

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Bibliographic Details
Published in2012 4th International Conference on Intelligent Networking and Collaborative Systems pp. 170 - 177
Main Authors Akiyama, H., Aramaki, S., Nakashima, T.
Format Conference Proceeding
LanguageEnglish
Japanese
Published IEEE 01.09.2012
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ISBN9781467322799
1467322792
DOI10.1109/iNCoS.2012.83

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Summary:In this paper, we propose a tree search approach to generate and evaluate cooprative behavior online in multiagent systems. It was difficult to apply a tree search methodology to tasks that the state-action space is continuous and requires realtimeness. However, it has become possible to apply such an approach since the computational resources became more powerful today. We applied a tree search method to the Robo Cup soccer 2D simulation and analyzed its effect by evaluating the team performance.
ISBN:9781467322799
1467322792
DOI:10.1109/iNCoS.2012.83