Young Children's Creativity in Digital Possibility Spaces What Might Posthumanism Reveal?

Taking a broad literature review approach, this chapter explores young children's creativity in digital contexts, making a connection between Craft's (2001) notion of little c creativity and young children's possibility thinking enacted in a digital (and postdigital) world. It suggest...

Full description

Saved in:
Bibliographic Details
Published inThe Routledge Companion to Digital Media and Children pp. 75 - 86
Main Author Stevenson, Kylie J.
Format Book Chapter
LanguageEnglish
Published Routledge 2021
Edition1
Subjects
Online AccessGet full text
ISBN9780367559069
1138544345
9781138544345
0367559064
DOI10.4324/9781351004107-7

Cover

More Information
Summary:Taking a broad literature review approach, this chapter explores young children's creativity in digital contexts, making a connection between Craft's (2001) notion of little c creativity and young children's possibility thinking enacted in a digital (and postdigital) world. It suggests what the concept of the posthuman possibility space may entail, and how young children's posthuman digital play may be envisioned. Research about very young children's play in the digital contexts of apps, the Internet of Toys, and makerspaces is briefly investigated to reveal the digital child research field as poised for the application of a posthuman lens. This chapter explores the nature of young children's creativity in digital contexts. Taking a broad literature review approach, it draws on creativity theory, in particular the work of Anna Craft on possibility thinking, to investigate the notion of digital spaces as possibility spaces in which very young children enact Craft's notion of small c creativity. The British creativity researcher Anna Craft proposed the notion of children as "digital possibility thinkers", building upon her earlier work about possibility spaces for young children's creativity. Some fields of possibilities for children's dynamic entanglements with digital touchscreen technologies can be found in the examples of 0-5-year-olds' play with iPads in the Toddlers and Tables study, children's creative play with internet-connected toys, and virtual/nonvirtual entanglements in makerspaces, all three of which are addressed in this chapter. It is important to acknowledge that the contemporary childhood experience is one in which the human child and the technological are inherently entangled.
ISBN:9780367559069
1138544345
9781138544345
0367559064
DOI:10.4324/9781351004107-7