An Asynchronous Game-based algorithm to the Weighted Vertex Cover of Networks
Minimum weighted vertex cover (MWVC) problem of weighted networks is one of the most important combinatorial optimization problems in network optimization. This paper models the MWVC problem as an asymmetric game on weighted networks. Then, an asynchronous game-based algorithm (AGB) is proposed to s...
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| Published in | 2020 International Conference on Computer Engineering and Intelligent Control (ICCEIC) pp. 145 - 148 |
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| Main Author | |
| Format | Conference Proceeding |
| Language | English |
| Published |
IEEE
01.11.2020
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| Subjects | |
| Online Access | Get full text |
| DOI | 10.1109/ICCEIC51584.2020.00036 |
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| Summary: | Minimum weighted vertex cover (MWVC) problem of weighted networks is one of the most important combinatorial optimization problems in network optimization. This paper models the MWVC problem as an asymmetric game on weighted networks. Then, an asynchronous game-based algorithm (AGB) is proposed to solve the MWVC problem, which can guarantee to obtain a vertex cover (VC). Numerical illustrations verify the performance of the proposed game solution on the representative weighted networks. |
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| DOI: | 10.1109/ICCEIC51584.2020.00036 |