Bin Packing Games with Weight Decision: How to Get a Small Value for the Price of Anarchy

A selfish bin packing game is a variant of the classical bin packing problem in a game theoretic setting. In our model the items have not only a size but also a positive weight. The cost of a bin is 1, and this cost is shared among the items being in the bin, proportionally to their weights. A packi...

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Bibliographic Details
Published inApproximation and Online Algorithms Vol. 11312; pp. 204 - 217
Main Authors Dosa, Gyorgy, Kellerer, Hans, Tuza, Zsolt
Format Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 2018
Springer International Publishing
SeriesLecture Notes in Computer Science
Subjects
Online AccessGet full text
ISBN9783030046927
3030046923
ISSN0302-9743
1611-3349
DOI10.1007/978-3-030-04693-4_13

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Summary:A selfish bin packing game is a variant of the classical bin packing problem in a game theoretic setting. In our model the items have not only a size but also a positive weight. The cost of a bin is 1, and this cost is shared among the items being in the bin, proportionally to their weights. A packing is a Nash equilibrium (NE) if no item can decrease its cost by moving to another bin, and OPT means a packing where the items are packed optimally (into minimum number of bins). Without any misunderstanding we denote by NE both the packing and the number of bins in the packing, and the same holds for the OPT packing. We are interested in the Price of Anarchy (PoA), which is the limsup of NE/OPT ratios. Recently there is a growing interest for games where the PoA is low. We give a setting for the weights where the PoA is between 1.4646 and 1.5. The lower bound is valid also for the special case of the game where the weight of any item is the same as its size, and any item has size at most one half. The previous bound was about 1.46457. Next we give another setting where the PoA is at most $$16/11\approx 1.4545$$ . This value is better than any previous, that was got for such games.
Bibliography:Original Abstract: A selfish bin packing game is a variant of the classical bin packing problem in a game theoretic setting. In our model the items have not only a size but also a positive weight. The cost of a bin is 1, and this cost is shared among the items being in the bin, proportionally to their weights. A packing is a Nash equilibrium (NE) if no item can decrease its cost by moving to another bin, and OPT means a packing where the items are packed optimally (into minimum number of bins). Without any misunderstanding we denote by NE both the packing and the number of bins in the packing, and the same holds for the OPT packing. We are interested in the Price of Anarchy (PoA), which is the limsup of NE/OPT ratios. Recently there is a growing interest for games where the PoA is low. We give a setting for the weights where the PoA is between 1.4646 and 1.5. The lower bound is valid also for the special case of the game where the weight of any item is the same as its size, and any item has size at most one half. The previous bound was about 1.46457. Next we give another setting where the PoA is at most \documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$16/11\approx 1.4545$$\end{document}. This value is better than any previous, that was got for such games.
ISBN:9783030046927
3030046923
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-030-04693-4_13