Augmented Cross-modality: Translating the Physiological Responses, Knowledge and Impression to Audio-visual Information in Virtual Reality

This paper proposes the method of interaction design to present haptic experience as intended in virtual reality (VR). The method that we named "Augmented Cross-Modality" is to translate the physiological responses, knowledge and impression about the experience in real world into audio-vis...

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Bibliographic Details
Published inElectronic Imaging no. 2; pp. 60402-1 - 60402-8
Main Authors Hirao, Yutaro, Kawai, Takashi
Format Journal Article
LanguageEnglish
Published 7003 Kilworth Lane, Springfield, VA 22151 USA Society for Imaging Science and Technology 01.11.2018
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ISSN2470-1173
DOI10.2352/J.ImagingSci.Technol.2018.62.6.060402

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Summary:This paper proposes the method of interaction design to present haptic experience as intended in virtual reality (VR). The method that we named "Augmented Cross-Modality" is to translate the physiological responses, knowledge and impression about the experience in real world into audio-visual stimuli and add them to the interaction in VR. In this study, as expressions for presenting a haptic experience of gripping an object strongly and lifting a heavy object, we design hand tremor, strong gripping and increasing heart rate in VR. The objective is, at first, to enhance a sense of strain of a body with these augmented cross-modal expressions and then, change the quality of the total haptic experience and as a result, make it closer to the experience of lifting a heavy object. This method is evaluated by several rating scales, interviews and force sensors attached to a VR controller. The result suggests that the expressions of this method enhancing a haptic experience of strong gripping in almost all participants and the effectiveness were confirmed.
Bibliography:2470-1173(20190113)2019:2L.604021;1-
ISSN:2470-1173
DOI:10.2352/J.ImagingSci.Technol.2018.62.6.060402