How to identify trust and reciprocity

This paper uses a three-games (or triadic) design to identify trusting and reciprocating behavior. A large literature on single-game trust and reciprocity experiments is based on the implicit assumption that subjects do not have altruistic or inequality-averse other-regarding preferences. Such exper...

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Published inGames and economic behavior Vol. 46; no. 2; pp. 260 - 281
Main Author Cox, James C.
Format Journal Article
LanguageEnglish
Published Duluth Elsevier Inc 01.02.2004
Elsevier
Academic Press
SeriesGames and Economic Behavior
Subjects
Online AccessGet full text
ISSN0899-8256
1090-2473
DOI10.1016/S0899-8256(03)00119-2

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Summary:This paper uses a three-games (or triadic) design to identify trusting and reciprocating behavior. A large literature on single-game trust and reciprocity experiments is based on the implicit assumption that subjects do not have altruistic or inequality-averse other-regarding preferences. Such experimental designs test compound hypotheses that include the hypothesis that other-regarding preferences do not affect behavior. In contrast, experiments with the triadic design do discriminate between transfers resulting from trust or reciprocity and transfers resulting from other-regarding preferences that are not conditional on the behavior of others. Decomposing trust from altruism and reciprocity from altruism or inequality aversion is critical to obtaining empirical information that can guide the process of constructing models that can increase the empirical validity of game theory.
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ISSN:0899-8256
1090-2473
DOI:10.1016/S0899-8256(03)00119-2