Gamified Assessment Supported by a Dynamic 3D Collaborative Game

This study examined whether a 3D collaborative gave can be used as a midterm examination method and investigated the impact of this game on students' attitude towards collaboration. A total of 89 students and one coordinating professor participated in this study. The intervention lasted five we...

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Bibliographic Details
Published inInternational journal of game-based learning Vol. 5; no. 2; pp. 39 - 54
Main Authors Mavridis, Apostolos, Tsiatsos, Thrasyvoulos, Chatzakis, Michalis, Kitsikoudis, Konstantinos, Lazarou, Efthymios
Format Journal Article
LanguageEnglish
Published Hershey IGI Global 01.04.2015
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ISSN2155-6849
2155-6857
DOI10.4018/ijgbl.2015040103

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Summary:This study examined whether a 3D collaborative gave can be used as a midterm examination method and investigated the impact of this game on students' attitude towards collaboration. A total of 89 students and one coordinating professor participated in this study. The intervention lasted five weeks and took place in a computer science department. The game that was used as a treatment was dynamic and therefore the educator was able to customize its content for the examinations using an administration panel. A mixed method of quantitative and qualitative data collection was used. The results indicated that there was a statistically significant correlation between the performance of the students on the game and their performance on the final paper-based examination. However, there was no statistically significant difference between the attitude of the students towards collaboration before and after the use of the game.
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ISSN:2155-6849
2155-6857
DOI:10.4018/ijgbl.2015040103