Gamified Assessment Supported by a Dynamic 3D Collaborative Game
This study examined whether a 3D collaborative gave can be used as a midterm examination method and investigated the impact of this game on students' attitude towards collaboration. A total of 89 students and one coordinating professor participated in this study. The intervention lasted five we...
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Published in | International journal of game-based learning Vol. 5; no. 2; pp. 39 - 54 |
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Main Authors | , , , , |
Format | Journal Article |
Language | English |
Published |
Hershey
IGI Global
01.04.2015
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Subjects | |
Online Access | Get full text |
ISSN | 2155-6849 2155-6857 |
DOI | 10.4018/ijgbl.2015040103 |
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Summary: | This study examined whether a 3D collaborative gave can be used as a midterm examination method and investigated the impact of this game on students' attitude towards collaboration. A total of 89 students and one coordinating professor participated in this study. The intervention lasted five weeks and took place in a computer science department. The game that was used as a treatment was dynamic and therefore the educator was able to customize its content for the examinations using an administration panel. A mixed method of quantitative and qualitative data collection was used. The results indicated that there was a statistically significant correlation between the performance of the students on the game and their performance on the final paper-based examination. However, there was no statistically significant difference between the attitude of the students towards collaboration before and after the use of the game. |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 content type line 23 |
ISSN: | 2155-6849 2155-6857 |
DOI: | 10.4018/ijgbl.2015040103 |