Immersive virtual reality improves movement patterns in patients after ACL reconstruction: implications for enhanced criteria-based return-to-sport rehabilitation

Purpose The purpose of this study was to evaluate the influence of immersion in a virtual reality environment on knee biomechanics in patients after ACL reconstruction (ACLR). It was hypothesized that virtual reality techniques aimed to change attentional focus would influence altered knee flexion a...

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Published inKnee surgery, sports traumatology, arthroscopy : official journal of the ESSKA Vol. 24; no. 7; pp. 2280 - 2286
Main Authors Gokeler, Alli, Bisschop, Marsha, Myer, Gregory D., Benjaminse, Anne, Dijkstra, Pieter U., van Keeken, Helco G., van Raay, Jos J. A. M., Burgerhof, Johannes G. M., Otten, Egbert
Format Journal Article
LanguageEnglish
Published Berlin/Heidelberg Springer Berlin Heidelberg 01.07.2016
John Wiley & Sons, Inc
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ISSN0942-2056
1433-7347
1433-7347
DOI10.1007/s00167-014-3374-x

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Summary:Purpose The purpose of this study was to evaluate the influence of immersion in a virtual reality environment on knee biomechanics in patients after ACL reconstruction (ACLR). It was hypothesized that virtual reality techniques aimed to change attentional focus would influence altered knee flexion angle, knee extension moment and peak vertical ground reaction force (vGRF) in patients following ACLR. Methods Twenty athletes following ACLR and 20 healthy controls (CTRL) performed a step-down task in both a non-virtual reality environment and a virtual reality environment displaying a pedestrian traffic scene. A motion analysis system and force plates were used to measure kinematics and kinetics during a step-down task to analyse each single-leg landing. Results A significant main effect was found for environment for knee flexion excursion ( P  = n.s.). Significant interaction differences were found between environment and groups for vGRF ( P  = 0.004), knee moment ( P  < 0.001), knee angle at peak vGRF ( P  = 0.01) and knee flexion excursion ( P  = 0.03). There was larger effect of virtual reality environment on knee biomechanics in patients after ACLR compared with controls. Conclusion Patients after ACLR immersed in virtual reality environment demonstrated knee joint biomechanics that approximate those of CTRL. The results of this study indicate that a realistic virtual reality scenario may distract patients after ACLR from conscious motor control. Application of clinically available technology may aid in current rehabilitation programmes to target altered movement patterns after ACLR. Level of evidence Diagnostic study, Level III.
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ISSN:0942-2056
1433-7347
1433-7347
DOI:10.1007/s00167-014-3374-x