An Implementation of Inverse Cosine Hardware for Sound Rendering Applications
Sound rendering is the process of determining the sound propagation path from an audio source to a listener and generating 3D sound based on it. This task demands complex calculations, including trigonometric functions. This paper presents hardware-based inverse cosine function calculations using th...
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Published in | Sensors (Basel, Switzerland) Vol. 23; no. 15; p. 6731 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Switzerland
MDPI AG
27.07.2023
MDPI |
Subjects | |
Online Access | Get full text |
ISSN | 1424-8220 1424-8220 |
DOI | 10.3390/s23156731 |
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Summary: | Sound rendering is the process of determining the sound propagation path from an audio source to a listener and generating 3D sound based on it. This task demands complex calculations, including trigonometric functions. This paper presents hardware-based inverse cosine function calculations using the table method and linear approximation. This approach maintains a high accuracy while limiting hardware size for suitability in sound rendering applications. Consequently, our proposed hardware-based inverse cosine calculation method is a valuable tool for achieving high efficiency and accuracy in 3D sound rendering. |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 content type line 23 |
ISSN: | 1424-8220 1424-8220 |
DOI: | 10.3390/s23156731 |