An Implementation of Inverse Cosine Hardware for Sound Rendering Applications

Sound rendering is the process of determining the sound propagation path from an audio source to a listener and generating 3D sound based on it. This task demands complex calculations, including trigonometric functions. This paper presents hardware-based inverse cosine function calculations using th...

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Published inSensors (Basel, Switzerland) Vol. 23; no. 15; p. 6731
Main Authors Lee, Jinyoung, Kim, Cheong-Ghil, Moon, Yeon-Kug, Park, Woo-Chan
Format Journal Article
LanguageEnglish
Published Switzerland MDPI AG 27.07.2023
MDPI
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ISSN1424-8220
1424-8220
DOI10.3390/s23156731

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Summary:Sound rendering is the process of determining the sound propagation path from an audio source to a listener and generating 3D sound based on it. This task demands complex calculations, including trigonometric functions. This paper presents hardware-based inverse cosine function calculations using the table method and linear approximation. This approach maintains a high accuracy while limiting hardware size for suitability in sound rendering applications. Consequently, our proposed hardware-based inverse cosine calculation method is a valuable tool for achieving high efficiency and accuracy in 3D sound rendering.
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ISSN:1424-8220
1424-8220
DOI:10.3390/s23156731