Virtual reality check: a comparison of virtual reality, screen-based, and real world settings as research methods for HRI
To reduce costs and effort, experiments in human-robot interaction can be carried out in Virtual Reality (VR) or in screen-based (SB) formats. However, it is not well examined whether robots are perceived and experienced in the same way in VR and SB as they are in the physical world. This study addr...
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Published in | Frontiers in robotics and AI Vol. 10; p. 1156715 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
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Frontiers Media S.A
27.06.2023
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ISSN | 2296-9144 2296-9144 |
DOI | 10.3389/frobt.2023.1156715 |
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Abstract | To reduce costs and effort, experiments in human-robot interaction can be carried out in Virtual Reality (VR) or in screen-based (SB) formats. However, it is not well examined whether robots are perceived and experienced in the same way in VR and SB as they are in the physical world. This study addresses this topic in a between-subjects experiment, measuring trust and engagement of an interaction with a mobile service robot in a museum scenario. Measures were made in three different settings, either the real world, in VR or in a game-like SB and then compared with an ANOVA. The results indicate, that neither trust nor engagement differ dependent on the experimental setting. The results imply that both VR and SB are eligible ways to explore the interaction with a mobile service robot, if some peculiarities of each medium are taken into account. |
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AbstractList | To reduce costs and effort, experiments in human-robot interaction can be carried out in Virtual Reality (VR) or in screen-based (SB) formats. However, it is not well examined whether robots are perceived and experienced in the same way in VR and SB as they are in the physical world. This study addresses this topic in a between-subjects experiment, measuring trust and engagement of an interaction with a mobile service robot in a museum scenario. Measures were made in three different settings, either the real world, in VR or in a game-like SB and then compared with an ANOVA. The results indicate, that neither trust nor engagement differ dependent on the experimental setting. The results imply that both VR and SB are eligible ways to explore the interaction with a mobile service robot, if some peculiarities of each medium are taken into account. To reduce costs and effort, experiments in human-robot interaction can be carried out in Virtual Reality (VR) or in screen-based (SB) formats. However, it is not well examined whether robots are perceived and experienced in the same way in VR and SB as they are in the physical world. This study addresses this topic in a between-subjects experiment, measuring trust and engagement of an interaction with a mobile service robot in a museum scenario. Measures were made in three different settings, either the real world, in VR or in a game-like SB and then compared with an ANOVA. The results indicate, that neither trust nor engagement differ dependent on the experimental setting. The results imply that both VR and SB are eligible ways to explore the interaction with a mobile service robot, if some peculiarities of each medium are taken into account.To reduce costs and effort, experiments in human-robot interaction can be carried out in Virtual Reality (VR) or in screen-based (SB) formats. However, it is not well examined whether robots are perceived and experienced in the same way in VR and SB as they are in the physical world. This study addresses this topic in a between-subjects experiment, measuring trust and engagement of an interaction with a mobile service robot in a museum scenario. Measures were made in three different settings, either the real world, in VR or in a game-like SB and then compared with an ANOVA. The results indicate, that neither trust nor engagement differ dependent on the experimental setting. The results imply that both VR and SB are eligible ways to explore the interaction with a mobile service robot, if some peculiarities of each medium are taken into account. |
Author | Schweidler, Paul Oehme, Astrid Plomin, Jana |
AuthorAffiliation | 1 Fraunhofer Fokus , Digital Public Services , Berlin , Germany 2 HFC Human-Factors-Consult GmbH , Berlin , Germany |
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BackLink | https://www.ncbi.nlm.nih.gov/pubmed/37441227$$D View this record in MEDLINE/PubMed |
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Cites_doi | 10.1109/IROS.2009.5354145 10.1108/JSM-01-2018-0045 10.1016/j.artint.2005.03.005 10.1177/1071181311551298 10.1109/ROMAN.2017.8172387 10.1109/HRI.2019.8673219 10.1007/s10458-012-9216-7 10.3233/NRE-2011-0670 10.1177/1541931218621334 10.1089/109493101300117884 10.1521/soco.2008.26.2.169 10.1145/782896.782911 10.1145/2696454.2696486 10.1145/1228716.1228736 10.1145/1121241.1121249 10.3758/BF03193146 10.1016/j.jesp.2008.03.003 10.1162/105474605323384654 10.1016/j.ijhcs.2014.01.004 10.1109/ROMAN.2005.1513759 10.3102/00346543042003237 10.1016/j.ijhcs.2015.01.001 10.1007/978-1-4899-7668-0_10 10.1007/s12369-014-0277-4 10.1145/2157689.2157709 10.1145/3371382.3378374 10.1080/02699930903309268 10.3758/bf03200735 10.5898/jhri.6.3.deligianis 10.1007/978-3-030-28619-4_28 |
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Keywords | human-robot interaction virtual reality embodiment service robot method human-centered design (HCD) |
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License | Copyright © 2023 Plomin, Schweidler and Oehme. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
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Notes | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 23 Reviewed by: Muneeb Imtiaz Ahmad, Swansea University, United Kingdom Sven Wachsmuth, Bielefeld University, Germany Edited by: Lucio Soibelman, University Hospital Carl Gustav Carus, Germany |
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SubjectTerms | embodiment human-centered design (HCD) human-robot interaction method Robotics and AI service robot virtual reality |
Title | Virtual reality check: a comparison of virtual reality, screen-based, and real world settings as research methods for HRI |
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