Virtual reality check: a comparison of virtual reality, screen-based, and real world settings as research methods for HRI
To reduce costs and effort, experiments in human-robot interaction can be carried out in Virtual Reality (VR) or in screen-based (SB) formats. However, it is not well examined whether robots are perceived and experienced in the same way in VR and SB as they are in the physical world. This study addr...
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Published in | Frontiers in robotics and AI Vol. 10; p. 1156715 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Switzerland
Frontiers Media S.A
27.06.2023
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Subjects | |
Online Access | Get full text |
ISSN | 2296-9144 2296-9144 |
DOI | 10.3389/frobt.2023.1156715 |
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Summary: | To reduce costs and effort, experiments in human-robot interaction can be carried out in Virtual Reality (VR) or in screen-based (SB) formats. However, it is not well examined whether robots are perceived and experienced in the same way in VR and SB as they are in the physical world. This study addresses this topic in a between-subjects experiment, measuring trust and engagement of an interaction with a mobile service robot in a museum scenario. Measures were made in three different settings, either the real world, in VR or in a game-like SB and then compared with an ANOVA. The results indicate, that neither trust nor engagement differ dependent on the experimental setting. The results imply that both VR and SB are eligible ways to explore the interaction with a mobile service robot, if some peculiarities of each medium are taken into account. |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 23 Reviewed by: Muneeb Imtiaz Ahmad, Swansea University, United Kingdom Sven Wachsmuth, Bielefeld University, Germany Edited by: Lucio Soibelman, University Hospital Carl Gustav Carus, Germany |
ISSN: | 2296-9144 2296-9144 |
DOI: | 10.3389/frobt.2023.1156715 |