Realistic road path reconstruction from GIS data

We introduce a new approach to construct smooth piecewise curves representing realistic road paths. Given a GIS database of road networks in which sampled points are organized in 3D polylines, our method creates horizontal, then vertical curves, and finally combines them to produce 3D road paths. We...

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Published inComputer graphics forum Vol. 33; no. 7; pp. 259 - 268
Main Authors Nguyen, H.H., Desbenoit, B., Daniel, M.
Format Journal Article
LanguageEnglish
Published Oxford Blackwell Publishing Ltd 01.10.2014
Wiley
Subjects
Online AccessGet full text
ISSN0167-7055
1467-8659
DOI10.1111/cgf.12494

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Abstract We introduce a new approach to construct smooth piecewise curves representing realistic road paths. Given a GIS database of road networks in which sampled points are organized in 3D polylines, our method creates horizontal, then vertical curves, and finally combines them to produce 3D road paths. We first estimate the possibility of each point of being a junction between two separate primitive curve segments. Next, we design a tree‐traversal algorithm to expand sequences of local best fit primitives which are then merged together with respect to the G1 continuity constraint and civil engineering rules. We apply the Levenberg‐Marquardt method to minimize the error between the resulting curve and the sampled points while preserving the G1 continuity.
AbstractList We introduce a new approach to construct smooth piecewise curves representing realistic road paths. Given a GIS database of road networks in which sampled points are organized in 3D polylines, our method creates horizontal, then vertical curves, and finally combines them to produce 3D road paths. We first estimate the possibility of each point of being a junction between two separate primitive curve segments. Next, we design a tree‐traversal algorithm to expand sequences of local best fit primitives which are then merged together with respect to the G1 continuity constraint and civil engineering rules. We apply the Levenberg‐Marquardt method to minimize the error between the resulting curve and the sampled points while preserving the G1 continuity.
We introduce a new approach to construct smooth piecewise curves representing realistic road paths. Given a GIS database of road networks in which sampled points are organized in 3D polylines, our method creates horizontal, then vertical curves, and finally combines them to produce 3D road paths. We first estimate the possibility of each point of being a junction between two separate primitive curve segments. Next, we design a tree‐traversal algorithm to expand sequences of local best fit primitives which are then merged together with respect to the G 1 continuity constraint and civil engineering rules. We apply the Levenberg‐Marquardt method to minimize the error between the resulting curve and the sampled points while preserving the G 1 continuity.
Author Nguyen, H.H.
Desbenoit, B.
Daniel, M.
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Snippet We introduce a new approach to construct smooth piecewise curves representing realistic road paths. Given a GIS database of road networks in which sampled...
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SubjectTerms 3-D graphics
Analysis
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Computer Science
Geographic information systems
I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual reality
Other
Studies
Topological manifolds
Title Realistic road path reconstruction from GIS data
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