Realistic road path reconstruction from GIS data
We introduce a new approach to construct smooth piecewise curves representing realistic road paths. Given a GIS database of road networks in which sampled points are organized in 3D polylines, our method creates horizontal, then vertical curves, and finally combines them to produce 3D road paths. We...
Saved in:
| Published in | Computer graphics forum Vol. 33; no. 7; pp. 259 - 268 |
|---|---|
| Main Authors | , , |
| Format | Journal Article |
| Language | English |
| Published |
Oxford
Blackwell Publishing Ltd
01.10.2014
Wiley |
| Subjects | |
| Online Access | Get full text |
| ISSN | 0167-7055 1467-8659 |
| DOI | 10.1111/cgf.12494 |
Cover
| Summary: | We introduce a new approach to construct smooth piecewise curves representing realistic road paths. Given a GIS database of road networks in which sampled points are organized in 3D polylines, our method creates horizontal, then vertical curves, and finally combines them to produce 3D road paths. We first estimate the possibility of each point of being a junction between two separate primitive curve segments. Next, we design a tree‐traversal algorithm to expand sequences of local best fit primitives which are then merged together with respect to the G1 continuity constraint and civil engineering rules. We apply the Levenberg‐Marquardt method to minimize the error between the resulting curve and the sampled points while preserving the G1 continuity. |
|---|---|
| Bibliography: | ark:/67375/WNG-1KJW40Q8-5 ArticleID:CGF12494 istex:ACCA9FA5251CD25CE0EBA7A70862C1E1E0E88ED2 USTH: University of Science and Technology of Hanoi SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 14 |
| ISSN: | 0167-7055 1467-8659 |
| DOI: | 10.1111/cgf.12494 |