Virtual Spherical Gaussian Lights for Real-time Glossy Indirect Illumination
Virtual point lights (VPLs) are well established for real‐time global illumination. However, this method suffers from spiky artifacts and flickering caused by singularities of VPLs, highly glossy materials, high‐frequency textures, and discontinuous geometries. To avoid these artifacts, this paper i...
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Published in | Computer graphics forum Vol. 34; no. 7; pp. 89 - 98 |
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Main Author | |
Format | Journal Article |
Language | English |
Published |
Oxford
Blackwell Publishing Ltd
01.10.2015
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Subjects | |
Online Access | Get full text |
ISSN | 0167-7055 1467-8659 |
DOI | 10.1111/cgf.12748 |
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Summary: | Virtual point lights (VPLs) are well established for real‐time global illumination. However, this method suffers from spiky artifacts and flickering caused by singularities of VPLs, highly glossy materials, high‐frequency textures, and discontinuous geometries. To avoid these artifacts, this paper introduces a virtual spherical Gaussian light (VSGL) which roughly represents a set of VPLs. For a VSGL, the total radiant intensity and positional distribution of VPLs are approximated using spherical Gaussians and a Gaussian distribution, respectively. Since this approximation can be computed using summations of VPL parameters, VSGLs can be dynamically generated using mipmapped reflective shadow maps. Our VSGL generation is simple and independent from any scene geometries. In addition, reflected radiance for a VSGL is calculated using an analytic formula. Hence, we are able to render one‐bounce glossy interreflections at real‐time frame rates with smaller artifacts. |
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Bibliography: | Supporting InformationSupporting Information ArticleID:CGF12748 ark:/67375/WNG-JXV1RD4C-1 istex:79DC485F90D6C527EAB0FC93E731058C0CB35624 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 14 ObjectType-Article-1 ObjectType-Feature-2 content type line 23 |
ISSN: | 0167-7055 1467-8659 |
DOI: | 10.1111/cgf.12748 |