An Analysis of Learners’ Intentions Toward Virtual Reality Learning Based on Constructivist and Technology Acceptance Approaches

Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner’s knowledge and a real-life experience. Recently, virtual reality technologies have been developed for a wide rang...

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Published inInternational review of research in open and distance learning Vol. 19; no. 1; pp. 91 - 115
Main Authors Huang, Hsiu-Mei, Liaw, Shu-Sheng
Format Journal Article
LanguageEnglish
Published Athabasca Athabasca University Press (AU Press) 01.02.2018
International Review of Research in Open and Distance Learning
Athabasca University
Athabasca University Press
Subjects
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ISSN1492-3831
1492-3831
DOI10.19173/irrodl.v19i1.2503

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Summary:Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner’s knowledge and a real-life experience. Recently, virtual reality technologies have been developed for a wide range of applications in education, but further research is needed to establish appropriate and effective learning techniques and practices to motivate meaningful learning. Results showed that perceived self-efficacy and perceived interaction are two crucial factors affecting perceived ease of use, perceived usefulness and learning motivation. Furthermore, learning motivation is also a predictor to affect perceived usefulness. After that, perceived ease of use, perceived usefulness, and learning motivation are three important factors affecting learner intention to use the virtual reality learning environment.
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ISSN:1492-3831
1492-3831
DOI:10.19173/irrodl.v19i1.2503