Comparing loops misconceptions in block-based and text-based programming languages at the K-12 level

Novice programmers are facing many difficulties while learning to program. Most studies about misconceptions in programming are conducted at the undergraduate level, yet there is a lack of studies at the elementary school (K-12) level, reasonably because computer science neither programming are regu...

Full description

Saved in:
Bibliographic Details
Published inEducation and information technologies Vol. 23; no. 4; pp. 1483 - 1500
Main Authors Mladenović, Monika, Boljat, Ivica, Žanko, Žana
Format Journal Article
LanguageEnglish
Published New York Springer US 01.07.2018
Springer
Springer Nature B.V
Subjects
Online AccessGet full text
ISSN1360-2357
1573-7608
DOI10.1007/s10639-017-9673-3

Cover

More Information
Summary:Novice programmers are facing many difficulties while learning to program. Most studies about misconceptions in programming are conducted at the undergraduate level, yet there is a lack of studies at the elementary school (K-12) level, reasonably because computer science neither programming are regularly still not the part of elementary school curricula’s. Are the misconceptions about loops at elementary school level equal to those at the undergraduate level? Can we “prevent” the misconceptions by using the different pedagogical approach, visual programming language and shifting the programming context toward game programming? In this paper, we tried to answer these questions. We conducted the student misconceptions research on one of the fundamental programming concepts – the loop. The research is conducted in the classroom settings among 207 elementary school students. Students were learning to program in three programming languages: Scratch, Logo and Python. In this paper, we present the results of this research.
Bibliography:ObjectType-Article-1
SourceType-Scholarly Journals-1
ObjectType-Feature-2
content type line 14
ISSN:1360-2357
1573-7608
DOI:10.1007/s10639-017-9673-3