Texture Splicing

We propose a new texture editing operation called texture splicing. For this operation, we regard a texture as having repetitive elements (textons) seamlessly distributed in a particular pattern. Taking two textures as input, texture splicing generates a new texture by selecting the texton appearanc...

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Published inComputer graphics forum Vol. 28; no. 7; pp. 1907 - 1915
Main Authors Liu, Yiming, Wang, Jiaping, Xue, Su, Tong, Xin, Kang, Sing Bing, Guo, Baining
Format Journal Article
LanguageEnglish
Published Oxford, UK Blackwell Publishing Ltd 01.10.2009
Subjects
Online AccessGet full text
ISSN0167-7055
1467-8659
DOI10.1111/j.1467-8659.2009.01569.x

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Abstract We propose a new texture editing operation called texture splicing. For this operation, we regard a texture as having repetitive elements (textons) seamlessly distributed in a particular pattern. Taking two textures as input, texture splicing generates a new texture by selecting the texton appearance from one texture and distribution from the other. Texture splicing involves self‐similarity search to extract the distribution, distribution warping, context‐dependent warping, and finally, texture refinement to preserve overall appearance. We show a variety of results to illustrate this operation.
AbstractList We propose a new texture editing operation called texture splicing. For this operation, we regard a texture as having repetitive elements (textons) seamlessly distributed in a particular pattern. Taking two textures as input, texture splicing generates a new texture by selecting the texton appearance from one texture and distribution from the other. Texture splicing involves self‐similarity search to extract the distribution, distribution warping, context‐dependent warping, and finally, texture refinement to preserve overall appearance. We show a variety of results to illustrate this operation.
We propose a new texture editing operation called texture splicing. For this operation, we regard a texture as having repetitive elements (textons) seamlessly distributed in a particular pattern. Taking two textures as input, texture splicing generates a new texture by selecting the texton appearance from one texture and distribution from the other. Texture splicing involves self-similarity search to extract the distribution, distribution warping, context-dependent warping, and finally, texture refinement to preserve overall appearance. We show a variety of results to illustrate this operation. [PUBLICATION ABSTRACT]
Author Liu, Yiming
Xue, Su
Wang, Jiaping
Kang, Sing Bing
Tong, Xin
Guo, Baining
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CitedBy_id crossref_primary_10_1007_s11704_014_3285_5
crossref_primary_10_1111_j_1467_8659_2010_01739_x
crossref_primary_10_1109_TVCG_2012_68
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Snippet We propose a new texture editing operation called texture splicing. For this operation, we regard a texture as having repetitive elements (textons) seamlessly...
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SubjectTerms 13.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Texture
3-D graphics
Digital imaging
Editing
I.4.7 [Image Processing and Computer Vision]: Feature Measurement-Texture
Image processing systems
Studies
Title Texture Splicing
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