Texture Splicing

We propose a new texture editing operation called texture splicing. For this operation, we regard a texture as having repetitive elements (textons) seamlessly distributed in a particular pattern. Taking two textures as input, texture splicing generates a new texture by selecting the texton appearanc...

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Bibliographic Details
Published inComputer graphics forum Vol. 28; no. 7; pp. 1907 - 1915
Main Authors Liu, Yiming, Wang, Jiaping, Xue, Su, Tong, Xin, Kang, Sing Bing, Guo, Baining
Format Journal Article
LanguageEnglish
Published Oxford, UK Blackwell Publishing Ltd 01.10.2009
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ISSN0167-7055
1467-8659
DOI10.1111/j.1467-8659.2009.01569.x

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Summary:We propose a new texture editing operation called texture splicing. For this operation, we regard a texture as having repetitive elements (textons) seamlessly distributed in a particular pattern. Taking two textures as input, texture splicing generates a new texture by selecting the texton appearance from one texture and distribution from the other. Texture splicing involves self‐similarity search to extract the distribution, distribution warping, context‐dependent warping, and finally, texture refinement to preserve overall appearance. We show a variety of results to illustrate this operation.
Bibliography:ark:/67375/WNG-8F6BQ1RJ-H
istex:C2C4AEC8A8013B2DC7361CE99EAC7C159E08006E
ArticleID:CGF1569
Yiming Liu and Su Xue were visiting students at Microsoft Research Asia.
SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 14
ISSN:0167-7055
1467-8659
DOI:10.1111/j.1467-8659.2009.01569.x