Texture Splicing
We propose a new texture editing operation called texture splicing. For this operation, we regard a texture as having repetitive elements (textons) seamlessly distributed in a particular pattern. Taking two textures as input, texture splicing generates a new texture by selecting the texton appearanc...
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Published in | Computer graphics forum Vol. 28; no. 7; pp. 1907 - 1915 |
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Main Authors | , , , , , |
Format | Journal Article |
Language | English |
Published |
Oxford, UK
Blackwell Publishing Ltd
01.10.2009
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Subjects | |
Online Access | Get full text |
ISSN | 0167-7055 1467-8659 |
DOI | 10.1111/j.1467-8659.2009.01569.x |
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Summary: | We propose a new texture editing operation called texture splicing. For this operation, we regard a texture as having repetitive elements (textons) seamlessly distributed in a particular pattern. Taking two textures as input, texture splicing generates a new texture by selecting the texton appearance from one texture and distribution from the other. Texture splicing involves self‐similarity search to extract the distribution, distribution warping, context‐dependent warping, and finally, texture refinement to preserve overall appearance. We show a variety of results to illustrate this operation. |
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Bibliography: | ark:/67375/WNG-8F6BQ1RJ-H istex:C2C4AEC8A8013B2DC7361CE99EAC7C159E08006E ArticleID:CGF1569 Yiming Liu and Su Xue were visiting students at Microsoft Research Asia. SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 14 |
ISSN: | 0167-7055 1467-8659 |
DOI: | 10.1111/j.1467-8659.2009.01569.x |